Hi,
This game don't works with 1964 0.9.9. Z64Gl or Rice boot the game (Athena logo), then freeze on a white screen. Is a Plugin or an Emu issue ???
Hi,
This game don't works with 1964 0.9.9. Z64Gl or Rice boot the game (Athena logo), then freeze on a white screen. Is a Plugin or an Emu issue ???
www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.
Yus,
Direct64 0.5.03.25b --> black screen
Glide64 Wonder++ --> black screen
glN64 0.4.1 --> error message "Error while setting pixel format", then black screen
Jabo's Direct3D6 1.5.2 --> black screen
Jabo's Direct3D7 1.4 --> black screen
Mudlord Rice video build --> Athena logo is split and reverse. then white screen
Z64gl r16 --> athena logo is good, then white screen. ^^
www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.
Interesting, I admit I havent played around much with the Japanese only games much.
I know what to do: I'll test this game out with PJ64 1.7 using Jabo's LLE method and see how that goes...then I can see if its just a plugin issue, or a core one.
Ok thanks ^^
www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.
Okay....
Jabo's Direct3D8 1.7.53 (software rendering w/LLE) --> Boots and loads but GFX screws up after the Athena logo passes
Jabo's Direct3D8 1.7.53 (hardware rendering w/LLE) --> Messed up GFX
Jabo's Direct3D8 1.7.53 (hardware rendering w/HLE) --> Playable
Jabo's Direct3D8 1.7.53 (software rendering w/HLE) --> Playable
Last edited by mudlord; June 27th, 2007 at 15:49.
So ? ^^
www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.
Damn
Thanks for your tests ^^
www.emu-compatibility.com ==> compatibility list : Chankast, Satourne, Saturnin, Yabause, SSF.
No problem, and I confirmed it with glN64: Its a definate core issue.