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  1. #1
    niechift.com [vEX]'s Avatar
    Join Date
    Dec 2002
    Location
    Sweden
    Posts
    1,266

    Daedalus for PSP R12 Released

    Category: PSP

    [!] Fixed issue preventing Goldeneye from being loaded.
    [!] Fixed dynarec for Goldeneye.
    [!] Fixed dynarec for Super Smash Bros.
    [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
    [!] Fix TexRect instructions with negative s/t components.
    [!] Fixed the HUD in Mario 64 (broken in R11.)
    [!] Fixed lights in F3DEX2 microcodes.
    [+] Correctly implement instruction fetch exceptions, improving compatibility.
    [+] Improved floating point compatibility.
    [+] Correctly handle mask_s/mask_t tile values.
    [+] Implemented a few custom blend modes.
    [+] Screenshots just cover visible viewport.

    :: Daedalus for PSP Official Site
    :: Daedalus for PSP R12

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  2. #2
    .....X...x....X...... Xx FightStar xX's Avatar
    Join Date
    Jun 2007
    Posts
    15
    Amazing release yet again from Strmnrmn


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