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zelda: majoras mask

sonx

New member
:(

whenever the clock tower bell strikes on new day the screen went all black rendering the game completely unplayable!?

had tried playing the game with all the default plug-in settings but with errors such as pavement on town square and forest ground goes black, Link's hyper speed or with other plugin its ultra slow movement..

minor glitches such as flame on torches at Link's close distance turns somewhat rectangular (supposed to be 3D but nowhere near) not to mention crackling muddled sound all throughout...

different plug-ins only presents different problems such as skipped scenes as with the case of Rice's video plugin 6.1.0, the glN64 v0.4.1 runs the game in slow-mo...

game runs on P4 1.7ghz, 512sdram, 32mb nvidia geforce2 mx 100/200 with maximum frustrations!

help please?
 
Last edited:

Agozer

16-bit Corpse | Moderator
Use Jabo's Direct3D6 graphics plugin. your graphics card can't handle the default one.
 

Agozer

16-bit Corpse | Moderator
What video card drivers are you using?

From the manual:
Realistic minimum video hardware for the v1.5x video plugin:
nVidia GeForce256 (GF1) and ATI Radeon (early models) are suggested as realistic minimum video hardware. With good drivers they have the required features (blend modes etc.) for the D3D6 plugin.
 
Last edited:

Clements

Active member
Moderator
You'll need to use 5x.xx drivers for that card. Screen turning black is the infamous screen-shrink day transition (framebuffer effect), which is not properly emulated. Disable Self-rendered textures in Jabo's D3D6 1.5.2 to get rid of the slowdown (might want to re-enable it after the effect finishes).
 
OP
S

sonx

New member
thats odd!?

the game is working without a hitch on my bro's pentium3 with a very old low-end video card now why cant it work on mine?
 

Tagrineth

Dragony thingy
You'll need to use 5x.xx drivers for that card. Screen turning black is the infamous screen-shrink day transition (framebuffer effect), which is not properly emulated. Disable Self-rendered textures in Jabo's D3D6 1.5.2 to get rid of the slowdown (might want to re-enable it after the effect finishes).

Still isn't emulated properly?

Sad times. D=
 

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