
Originally Posted by
Iconoclast
Ooh...nice collection there.I first started making animated GIFs by slowing down emulation as much as possible, either using 1964's speed limiter customizer settings or using Frame buffer emulation w/ RSP interpreter on Jabo's Direct3D as well as some other methods. Then, I would hold the screenshots keyboard shortcut, which is F3 on 1964, so it would log animated screenshots to the appropriate folder. Import the batch of screen shots as a new animation in Jasc Animation Shop (some people use Macromedia Fireworks or Adobe CS2 I think it was, but AS I think is the most simplistic and format-flexible). Instead of flood-filling the background to transparent, what I did a lot of the time was erase each of the background's pixels to the magenta color, which is why animations like the green rupee took 5 hours and the Sharp animation took...even longer. Set the magenta background to the new transparent color, save as GIF with unique settings for each animation to keep quality optimal, and keep a backup MNG version where 32 bit color is preserved for future resize purposes.
Now, I do it much differently. I do not hold F3, as JPEG screenshot quality adds tons of colors to N64 images, making GIF quality optimization harder as the palette limited to 256 colors is more easily filled. Instead, I slow emulation as much as possible as usual, but I pause with a keyboard shortcut (F2 in Project64), Alt+Enter to take an uncompressed screenshot of the emulator window, paste it into AS, keep the cycle going until I have an animation. Yeah...I wish it was easier. I also use retexturing via Rice's or Jabo's plugin to remove the background for all frames ahead of time.
I ran out of time for a Mario spinning animation, but I got this one done last night.
[IMG][/IMG]
Edit: A lot of the animations are going to be slower if you're using I.E. 6 or previous instead of say FireFox. I.E. doesn't support animation speeds faster than 0.1 seconds per frame.