GarulfoLinux
New member
Hi everybody,
I use FreeBSD and i patched the sources code of Mupen64 with the patch that Sri Narayan gave. Mupen64 works but crashes randomly. The output in terminal gives :
do you have the same problem ?
I use FreeBSD and i patched the sources code of Mupen64 with the patch that Sri Narayan gave. Mupen64 works but crashes randomly. The output in terminal gives :
Code:
Glide3x warning : Fragment info
-------------
Internal error: assembly compile error for fragment shader at offset 1278:
-- error message --
line 38, column 17: error: expected '}'
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 1.6.0011, build date Feb 26 2007 23:25:55
# command line args:
#vendor NVIDIA Corporation
#version 1.6.0.11
#profile fp40
#program main
#semantic texture0
#semantic texture1
#semantic ditherTex
#semantic constant_color
#semantic ccolor0
#semantic ccolor1
#semantic chroma_color
#semantic lambda
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vin.TEX1 : TEX1 : -1 : 0
#var float4 gl_TexCoord[2] : $vin.TEX2 : TEX2 : -1 : 1
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#var sampler2D texture0 : : texunit 1 : -1 : 1
#var sampler2D texture1 : : : -1 : 0
#var sampler2D ditherTex : : texunit 0 : -1 : 1
#var float4 constant_color : : c[0] : -1 : 1
#var float4 ccolor0 : : : -1 : 0
#var float4 ccolor1 : : : -1 : 0
#var float4 chroma_color : : : -1 : 0
#var float lambda : : : -1 : 0
#var float4 fogValue : : : -1 : 0
#var <none>4 $kill_0000 : $vout.$kill : $kill : -1 : 0
#const c[1] = 0,03125 0,5 1000 32
PARAM c[2] = { program.local[0],
{ 0,03125, 0,5, 1000, 32 } };
TEMP R0;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
MADR R0.xy, fragment.texcoord[2].zwzw, c[1].y, c[1].y;
MULR R0.xy, R0, c[1].z;
MULR R0.zw, R0.xyxy, c[1].x;
FLRR R0.zw, R0;
MADR R0.xy, -R0.zwzw, c[1].w, R0;
MULR R0.xy, R0, c[1].x;
TEX R0.w, R0, texture[0], 2D;
SGTRC HC.x, R0.w, c[1].y;
TEX R0, fragment.texcoord[0], texture[1], 2D;
KIL NE.x;
MULR oCol.w, R0, c[0];
MOVR oCol.xyz, R0;
END
# 12 instructions, 1 R-regs, 0 H-regs
Signal number 11 caught:
errno = 0 (Unknown error: 0)
do you have the same problem ?