Ahn, sorry, but when it crashes I didn't receive what exactly crashed, I just received a Windows warning saying that the program stopped working and that it would be closed, but I presume it was because of the z64 plugin
I tried to just change the force_swap to 1 on local settings of rogue squadron but it kept crashing on the same place, but then I tried to change on the global settings like you said and it worked! thaaaaaanksssssss :DDDD
lol it runs much slower than WDC and SR64 haha, anyone knows if there is a specific setting to achieve the maximum speed possible (not just for Rogue Squadron, but in general)? I'm using the following:
I'm using Jabo's DirectSound 1.6.1, and it seems that with Azimer's v0.30 it runs slower on this gameCPU core style: Interpreter
Self-modifying code Method: Protect Memory
Memory Size: 8 MB
Advance Block Linking: Default
Counter Factor: 2 (I tried with 4 but it skips a lot of frames, making it difficulty to control)
"Register cashing" and "Use TLB" checked, the other CheckBoxes aren't checked
The global z64gl.conf's settings are as following:
hires_fb = 1
force_swap = 1
no_npot_fbos = 0
fb_info = 0
lowres = 0
threaded = 1
async = 1