HyperHacker
Raving Lunatic
For some reason Mupen64 updates at only half the speed it actually runs at. That is, if I have the frame limiter on, the game will run at 60 FPS, but the display will only update at 30 (and the status bar shows this). Hence for example Mario Kart 64 feels like it's running slow, but the in-game timer matches up with my stopwatch exactly. If I disable the FPS limiter this behaviour continues; when the game is running at 90 FPS, the display will update at 45, etc. Other emulators using the same graphic plugins don't have this problem; changing graphic, RSP or sound plugins has no effect.
This is running under WinXP SP2 with a Volari V3 card (piece of crap <_<), 1GB RAM, 1280x1024, 32-bit, 60hz (LCD FTW).
This is running under WinXP SP2 with a Volari V3 card (piece of crap <_<), 1GB RAM, 1280x1024, 32-bit, 60hz (LCD FTW).