
Originally Posted by
mudlord
Currently,
ziggy is working on a brand-new method of HWFBE in the wrapper. It no longer requires framebuffer object support, and so, incomplete attachment errors will be a thing of the past (and hardware framebuffer emulation will no longer require a DX9 card). When it gets mature enough, you might want to try his cross-compiled Windows build . Only problem now is that fullscreen support might be buggy. I'm working with him on that though.
But its odd...Gonetz's implementation (using FBO's) worked for me in Mickey's Speedway, no speed drop at all.....