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  1. #1
    Artificial Insecurity A.I.'s Avatar
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    Mickey Speedway's Frame Buffer Emulation Issues Are Really Getting Up My Nose

    I'm having FRAME BUFFER ISSUES with Mickey's Speedway using Glide64 Wonder++. At the beginning/end of race where the screen goes all liqiuid like, frame rate drops as LOW as 7 fps then returns back to a NORMAL 58-60 fps.

    DISABLING or ENABLING frame buffer emulation has NO EFFECT and those damn race lights STILL aren't working. I know these are known ISSUES but I thought Glide64 Wonder++ had FIXED THIS.



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  2. #2
    Currently,

    ziggy is working on a brand-new method of HWFBE in the wrapper. It no longer requires framebuffer object support, and so, incomplete attachment errors will be a thing of the past (and hardware framebuffer emulation will no longer require a DX9 card). When it gets mature enough, you might want to try his cross-compiled Windows build . Only problem now is that fullscreen support might be buggy. I'm working with him on that though.

    But its odd...Gonetz's implementation (using FBO's) worked for me in Mickey's Speedway, no speed drop at all.....
    Last edited by mudlord; February 28th, 2007 at 07:21.

  3. #3
    Artificial Insecurity A.I.'s Avatar
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    Quote Originally Posted by mudlord View Post
    Currently,

    ziggy is working on a brand-new method of HWFBE in the wrapper. It no longer requires framebuffer object support, and so, incomplete attachment errors will be a thing of the past (and hardware framebuffer emulation will no longer require a DX9 card). When it gets mature enough, you might want to try his cross-compiled Windows build . Only problem now is that fullscreen support might be buggy. I'm working with him on that though.

    But its odd...Gonetz's implementation (using FBO's) worked for me in Mickey's Speedway, no speed drop at all.....
    This is good news indeed as most of my favourite games use HWFBE (Perfect Dark, CBFD, Mario Kart, Mickey's Speedway, etc.) I will, however, wait until all bugs have been ironed out as I have been bitten in the ass before using experimental wrappers.

  4. #4
    I will, however, wait until all bugs have been ironed out as I have been bitten in the ass before using experimental wrappers.
    Good idea . Always best to use stable software, no matter what improvements are made to any alternatives......, even if recent bugs have been fixed....like, "if it ain't broke", right?

    DISABLING or ENABLING frame buffer emulation has NO EFFECT and those damn race lights STILL aren't working. I know these are known ISSUES but I thought Glide64 Wonder++ had FIXED THIS.
    Remember, not everything is perfect, there ALWAYS will be issues, no matter how refined a product is. AFAIK, the lights are a CORE issue, and not video related.....

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