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  1. #1
    EmuTalk Member
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    Zelda Majora's Mask - SAVE HELP!!!

    Hi! The problem is that I can't save the game on the N64 memory file and also when I start the game the entry is lost.
    I think that the problem is caused that the last time I played the game after almost 10 hours it have crashed. Instead of start the game normally I used the last save state of the emulator.......
    Someone know any solution????



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  2. #2
    Banned Iconoclast's Avatar
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    You need the Song of Time. Play the Song of Time to save your game progress, let the scene finish, and the progress will be saved. If not, then you must've deleted Project64.rdb or something.

  3. #3
    EmuTalk Member
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    I already try to save with the song of time and the owl statue, but nothing happened.
    I also try to start a new adventure (with the same name of the oldest) and save when I got the song of time, then I load the savestate and save again, but it deleted the new adventure and left the save-slot empty.
    I'm sure that I haven't deleted project64.rdb or some other file.
    The game simply freeze while I was playing, I close Projetc64 and load the save state and then I restarted to play..... but I didn't immagine that this will cause this problem

  4. #4
    Banned Iconoclast's Avatar
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    Just install Mupen64.

  5. #5
    EmuTalk Member
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    Ok but how can I use the Project64 savestate with Mupen64??

  6. #6
    Banned Iconoclast's Avatar
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    Wait...so, you can use save states to save your game instead? Isn't that the solution to your problem?? You play the Song of Time, and you go back to Day 1.

    If you can't even save, then what good is transferring a save state? Just install Mupen64 and start over on the game.

  7. #7
    EmuTalk Member
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    Yes I know that I can use the savestate function to save the game, but to get the Fierce Deity's Mask you have to lose all the 20 masks, then when you finish the game it will save automatically and will give you a file with all the 20 masks plus the Fierce Deity's Mask.
    In my situation I think that when I will finish the game I won't find anything
    So I hope to find a way to restore the save in the memory card file and at the same time to avoid restarting the game again.
    Anyway do you think that Mupen64 is better than Project64??
    Thank you for all the replies

  8. #8
    EmuTalk Member
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    Maybe Your Mempak Save Directory Is Set To Nothing.

    Mine Works Perfect.
    Although When You Beat The Game It Says THE END And Forces You To Turn Off Without Saving.
    I need a new signuature. The other one was just wrong.

  9. #9
    STFU, NAVI Enzo Dragon's Avatar
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    Ha ha. Iconoclast, you're such a diehard mupen64 fan. It's as if switching to that emu will solve everything!

    I say he should reinstall project64 OVER the screwy version, and see if that helps at all. He may have moved a file, or even deleted it. Reinstalling it over the damaged version should fix everything.

    After he's done that, he can open his latest save state, and then save his game internally with the owl or the Song of Time.

    Everybody wins!

  10. #10
    Banned Iconoclast's Avatar
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    Quote Originally Posted by Enzo Dragon View Post
    Ha ha. Iconoclast, you're such a diehard mupen64 fan. It's as if switching to that emu will solve everything!

    I say he should reinstall project64 OVER the screwy version, and see if that helps at all. He may have moved a file, or even deleted it. Reinstalling it over the damaged version should fix everything.

    After he's done that, he can open his latest save state, and then save his game internally with the owl or the Song of Time.

    Everybody wins!
    Oh, and what makes you think your suggestion's any better? At least I don't reply to threads without reading carefully what I'm replying to, first. He just said he's sure he didn't delete Project64.rdb or any other file, so your suggestion isn't so helpful.

    I'm not a fan of any N64 emulator. They all have their own flaws, but Mupen64 emulates the Zelda games better than the other three. Maybe that's why you've seen me suggesting it so much, lately? The reason I suggested it here was because the core emulator of Mupen64 uses a different method to save game progress than Project64's. It uses FlashRAM, so it will change the way the game is saved and almost certainly fix his problem.

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