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  1. #1
    EmuTalk Member
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    [ConkersBFD] Screen rotates all the time with Rice 6.1.0 on DirectX but not on OpenGL

    Hey, my problem is...



    when i play Conkers Bad Fur Day with Rices Videoplugin (set on DirectX) the Screen starts to rotate and doesnt stop (Here's a Video
    But when i set Rice Videoplugin to OpenGL, everything is fine...
    Everything is standard...
    I use Rice's Video Plugin 6.1.0 and Project 64 1.6
    Last edited by MaGGiFiXxX; January 2nd, 2007 at 01:28.


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  2. #2
    Banned Iconoclast's Avatar
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    Try Glide64. Enable Hardware Framebuffer Emulation in the plugin configuration.

  3. #3
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    Glide64 only supports the following cards, or cards based on the following. It only supports 3dfx glide cards, hence the name Glide64:

    * Voodoo Banshee
    * Voodoo 1
    * Voodoo 2
    * Voodoo 3
    * Voodoo 4
    * Voodoo 5
    Uhm.... i have a GeForce 7900GT, sorry but wtf?

    And P64 gives me an error

    error while opening C:\blabla...\pj64\plugin\glide64.dll

    EDIT: Never Mind, got it to work, thanks

    But back to my question... why does this error only appear when i set Rice to use DirectX?
    Last edited by MaGGiFiXxX; January 2nd, 2007 at 01:20.

  4. #4
    Banned Iconoclast's Avatar
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    You need to download a file known as Glide3x.dll to the same folder where you have Project64.exe in. It should come with the download for Glide64 in the Hacktarux's Wrapper folder.

  5. #5
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    Okay thanks... it works...

    But my question is still not answered

  6. #6
    Banned Iconoclast's Avatar
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    You mean, it didn't solve your problem? Look, if DirectX caused you the problem when OpenGL didn't, just so you know, Glide64 is an OpenGL plugin. Use that to play the game, and not only will there be even less gfx glitches but your problem will be fixed.

  7. #7
    Oops. Died again. Tre's Avatar
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    I think that MaGGiFiXxX was saying that s/he didn't understand why Rice's plugin was only allowing OpenGL to work, instead of Direct X. But I have to agree, if Direct X is making the game rotate like crazy, but OpenGL is working fine, just stick with OpenGL.

    As for why Direct X is messing you up, I really don't know. I think if you asked around in the Rice Plugin thread they might have the answer, but this section is only really meant to ask about default plugins.
    ::Computer specs::
    CPU: AMD Athlon XP 3200+ @ 2.20Ghz CPU [MSI chipset] // OS: Win XP Pro - SP2 // Memory: 2 PNY 1GB DDR [400Mhz] //
    Video: ATI Radeon HD2600 XT AGP [512MB GDRR3] // Audio: Creative SB X-Fi Fatal1ty [64MB] // Storage: 950GB [3 IDE drives]

    ::My PJ64 settings::
    V.1.6 w/RDB v1.6.016 Update // Jabo's Direct3D8 1.6 // Azimer's HLE Audio v0.56 WIP 2 // N-Rage's Direct-Input V2 1.83

  8. #8
    Banned Iconoclast's Avatar
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    Yes, I know. Only he said DirectX did work for him; it was just causing an issue on Rice's. Sounds like either something supposed to happen in the game or just something really screwed up with his graphics card.

  9. #9
    Oops. Died again. Tre's Avatar
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    I'd call the screen rotating non-stop in Rice's plugin to be "not working", but that's just me. I do think it might be his video card if it's not supposed to happen in game, but as we're not there watching it happen in person, we may never really know.
    ::Computer specs::
    CPU: AMD Athlon XP 3200+ @ 2.20Ghz CPU [MSI chipset] // OS: Win XP Pro - SP2 // Memory: 2 PNY 1GB DDR [400Mhz] //
    Video: ATI Radeon HD2600 XT AGP [512MB GDRR3] // Audio: Creative SB X-Fi Fatal1ty [64MB] // Storage: 950GB [3 IDE drives]

    ::My PJ64 settings::
    V.1.6 w/RDB v1.6.016 Update // Jabo's Direct3D8 1.6 // Azimer's HLE Audio v0.56 WIP 2 // N-Rage's Direct-Input V2 1.83

  10. #10
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    Hey me again... i hope you actually understand what i mean by rotating
    here's a video

    But what does this has to do with my video card? it has to be something with the settings, because other DirectX Based Plugins work correctly but these other plugins are only proof of concept stuff, so they are not very good.

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