Category: Nintendo DS

- Vastly improved compatibility by fixing several mapper problems.
- Got rid of alternate-line rendering.
- Lots of speed-ups (better DTCM management, changed screen writes to occur during actual scanline routines, lots of other stuff).
- Converted code-base to pure C, moved to devkitARM r19b.

There were lots of changes that I've forgotten about in here, this was sitting around on my hard drive half-finished for months. I was also working on converting expensive PPU routines to ARM, but that was also unfinished. The included source has some of the ARM routines that I did finish.

:: NesterDS Official Site
:: NesterDS 0.3