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  1. #1
    EmuTalk Member
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    Mar 2002
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    14

    Question Does Zelda: oot REALLY work in project64

    I attempted to play Zelda OOT in UltraHLE once...

    I could not do the block puzzle in the Forest Temple as adult link no matter how i tried, i must have done it 50 times.
    I know this is a known problem with Ultra



    I want to try to play this game again, but I dont want to get stuck on the puzzle again...

    So can someone tell me if the Block Puzzle can be solved in Project64????


    P.S.
    Also does fishing, and the lens of truth work in this emu?


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  2. #2
    Moderator RadeonUser's Avatar
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    There are no major issues in Project64 when playing Zelda OoT. You might want to have version 1.0 of the rom (other versions will run, but, might have problems) There are a few graphical "glitches" left, but... The game is 100% playable and passable. I myself have passed it on several occasions. If you do run into a problem, feel free to post here, we'll help you out (please note that I mean a problem with Project64 emulating the game)

  3. #3
    EmuTalk Member
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    Mar 2002
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    ok thanks, i got the US ver 1.0 [!] rom

    i booted up the game and i got another problem - link's clothes are white.

    so i looked into this matter, and it appears it's because of my video card.

    i have a voodoo 3. is there any way to fix this without getting a new card?

    my other specs are athlon 1ghz, 256sdram, sblive, win98,

  4. #4
    Moderator RadeonUser's Avatar
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    Well, you might want to try [Options / Configure Graphics Plugin / Emulation] and tick Change blending mode if invalid for video card. That might or might not work. I've heard of people who get OK graphics in Zelda OoT, so, if that doesn't work, just wait a while till someone with a Voodoo 3 posts.

  5. #5
    Rom Finder #-Z sya64's Avatar
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    Dec 2001
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    On Earth
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    379
    ???
    System:
    Microsoft Windows XP
    Professional
    Version 2002

    Computer:
    AMD Athlon(tm)XP 1800+
    NVIDIA RIVA TNT2 Model 64
    1.54 GHz
    256 of RAM

    pj64 rOckS!! :thumbsup:

  6. #6
    EmuTalk Member
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    wow the replies on this board are lightning fast. its like instant messaging. i just want to say thanks for the help.

    anyway, i had change blending mode on already for a different game, i tried turning it on and off (if i turn it off everything including link gets screwed up)

    are there any other D3D plugins for PJ64 that would fix this
    i have Jabo's DX 6 1.3, DX 6 1.4, and DX 7 1.4, and all of them have this problem. (and DX 6 1.3 runs REALLY slow)

    thanks for the help

  7. #7
    Moderator RadeonUser's Avatar
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    I really don't know what would help, I do remember a while back something about disabling something related to AGP. It seemed to boost quality slightly in the game.

    Replies are lightning fast because some of us are awake

  8. #8
    EmuTalk Member
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    i remember it too
    its a prog called direct control, and i have it
    i enabled and disabled Advanced AGP, but is seems to have no effect in this game.
    maybe i'm doing something wrong...
    it was a post on EmuTalk somwhere about how to do it, but it was a while ago and i dont remember the details

  9. #9
    Moderator RadeonUser's Avatar
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    Ok, it took some tracking, but... I found it. ftp://ftp.3dnews.ru/pub/www.3dnews.r...updcontrol.exe

    If it says you need some files, post back (i'll need to find that too) What you want to do (after it's installed, and are running it) is right click the icon, go to DirectDraw, Advanced, AGP Support, and disable it.

  10. #10
    EmuTalk Member
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    Mar 2002
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    ok, i was changing direct3D settings before
    so now i went to directDRAW and disabled the Advanced AGP support...

    however it did not fix the game...

    again, thanks for the help
    i gotta go to sleep, i'll check back tomorrow

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