Page 1 of 2 12 LastLast
Results 1 to 10 of 17
  1. #1
    EmuTalk Member
    Join Date
    Aug 2005
    Posts
    74

    Need help with Tile Molester

    I'm a complete newbie to the game hacking scene and am trying to edit the textures in the Playstation Tomb Raider games.

    I was wondering if there was a comprehensive beginners guide to the program Tile Molester.

    Before someone yells "Read the f***ing manual n00b!" I already did and still did not understand it.

    I was able to find what looks like a texture when I open up the first level in Tomb Raider 2, but it was extremely blurry and the colors were off.

    I want to know how I can make it more visible by adjusting the settings, etc. but I do not know how. Some help or a link to a good document aimed at beginners would be appreciated.



    Thanks.
    Last edited by sb iq; August 25th, 2006 at 07:43.


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    That guy BRP's Avatar
    Join Date
    Jul 2006
    Location
    A secret underground concrete bunker
    Posts
    9
    This website looks helpful:
    http://www.tnlc.com/eep/tr/editor.html

    For the most part, PSX games don't have the texture data in something a tile editor like Tile Molester can see. You'll have much better luck with the utilities.

    I didn't check to see if they have anything on TR, but perhaps romhacking.net is a better place to ask these kind of questions.

  3. #3
    EmuTalk Member
    Join Date
    Aug 2005
    Posts
    74
    Thanks for the link, but I already checked out that website a long time ago.

    But I ripped textures from the PC version of TR2 with a program called "Jack!". When I used Tile Molester on the PSX version, I noticed some blurry patterns that kind of resembled the same images I ripped from the PC version.
    Last edited by sb iq; August 26th, 2006 at 22:45.

  4. #4
    EmuTalk Member
    Join Date
    Jul 2004
    Location
    Someplace where I don't know where I am.
    Posts
    618
    Sounds like some form of compression.

  5. #5
    EmuTalk Member
    Join Date
    Aug 2005
    Posts
    74
    I mean, I do see some textures, they are just the wrong color and it kind of looks like static.

    Could it be that I do not have the correct codec for viewing this in Tile Molester? If a codec for viewing PSX textures in Tile Molester exists, where can I download it?

  6. #6
    EmuTalk Member Garstyciuks's Avatar
    Join Date
    Jan 2006
    Posts
    152
    Try swapping the channels of the extracted textures (you can do this with programs like photoshop). When I was making my bitmap loader, I accidentally loaded color data in wrong order, which made the images look like "static".

  7. #7
    EmuTalk Member
    Join Date
    Aug 2005
    Posts
    74
    How do I do that in Tile Molester?

    Also, I don't have Photoshop.

  8. #8
    EmuTalk Member
    Join Date
    Aug 2005
    Posts
    74
    Okay, I am going to post some pictures. Unfortunately it is from my geocities account so you will need to copy and paste the URL into your browser. The original images were in .bmp, but I needed to convert them to .GIF since geocities has terrible bandwith.

    Here is the texture I ripped from the PC version using a program called "Jack!":

    http://www.geocities.com/sbiq2/WALL16.GIF

    Here is a snap shot of me viewing a certain portion of that huge texture file:

    http://www.geocities.com/sbiq2/PCxample.GIF

    Now, I load the level WALL.PSX from the PSX version into Tile Molester. I go to View-->Mode-->2-Dimensional withand then View-->Codec-->24bpp RGB (888) and I get this:

    http://www.geocities.com/sbiq2/psxample.GIF

    Notice the similarity I was talking about?

    This is the closest I have gotten to viewing textures in this game with a program. I have tried .TIM rippers and they did not work at all.

    If you are going to explain things, please keep it simple since I am a newbie. The most l33t thing I have ever done in my entire life is pass a C++ course at a university a B-, and a digital logic course at that same university with a B+. And that was a long while ago and I forgot a lot of stuff.
    Last edited by sb iq; August 28th, 2006 at 12:11.

  9. #9
    EmuTalk Member Garstyciuks's Avatar
    Join Date
    Jan 2006
    Posts
    152
    Sorry, it doesn't look like the static that I had. My guess would be that it uses the wrong palette to display the images in tile molester. This is only my guess, I haven't hacked any games for consoles.

  10. #10
    EmuTalk Member
    Join Date
    Aug 2005
    Posts
    74
    It looks like there are "duplicate" textures for some reason. Those images in PCxample.GIF seem "duplicated" more than once in psxample.GIF. Also, the textures are in a different order and have been rotated.

    Is this a bug in Tile Molester or are the "duplicate" textures really there?
    Last edited by sb iq; August 29th, 2006 at 03:13.

Page 1 of 2 12 LastLast

Similar Threads

  1. Nes
    By BGNG in forum Programming
    Replies: 239
    Last Post: July 30th, 2010, 12:31
  2. Chankast and Tile Rendering
    By Daprof in forum Chankast
    Replies: 2
    Last Post: June 25th, 2005, 23:38
  3. TR64 Tile Dumper Plugin v0.8.5
    By Martin in forum Graphic Plugins
    Replies: 0
    Last Post: April 14th, 2003, 07:35
  4. TR64 Ogl ver 0.8.2 Tile dumper
    By icepir8 in forum TR64
    Replies: 11
    Last Post: March 29th, 2003, 00:12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •