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Thread: 1964 problem

  1. #1
    EmuTalk Member
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    1964 problem

    Hey I have 1964 9.9, and I installed the Rice patch (.dll) and now everything is moving lightning fast, and I still have video problems with messed up entities and walls floating and doors going in mid air and stuff.



    Can anyone help?


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  2. #2
    EmuTalk Member tailslol's Avatar
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    what is your specs (your hardware:video card,processor,ram etc...) and witch version of rice you use (i recomend beta10) witch game you use ?
    and for the speed activate speed limit for the real speed of the game

  3. #3
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    Windows XP: Professional
    512 Ram
    Radeon 7500 Mobile (32 MB)
    1.4 ghz

    Game: Zelda OOT (Works in PJ 64, but not in 1964)
    I used: RiceVideo6 [1]1.1
    and I had 1964 9.9

  4. #4
    EmuTalk Member tailslol's Avatar
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    hum 32mb is low... i dont think you can use retextures or rice plugin...
    use jabo d3d6 or d3d8 from pj64 1.6 i hope it will work fine
    Last edited by tailslol; August 8th, 2006 at 18:03.

  5. #5
    16-bit Corpse | Moderator Agozer's Avatar
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    I don't think Jabo's Direct3D8 will help since the Radeon 7500 only has 32MB of video memory + it has no pixel shader support.
    My Site With Random Stuff (+ two custom ZSNES GUI fonts)



  6. #6
    EmuTalk Member tailslol's Avatar
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    then d3d6 but a freind has the same graphic card and he got stuning graphics with d3d8(especialy on conker bad fur day)

  7. #7
    16-bit Corpse | Moderator Agozer's Avatar
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    Quote Originally Posted by tailslol
    then d3d6 but a freind has the same graphic card and he got stuning graphics with d3d8(especialy on conker bad fur day)
    Hey, I might be wrong about what I said earlier.
    My Site With Random Stuff (+ two custom ZSNES GUI fonts)



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