Hey I have 1964 9.9, and I installed the Rice patch (.dll) and now everything is moving lightning fast, and I still have video problems with messed up entities and walls floating and doors going in mid air and stuff.
Can anyone help?
Hey I have 1964 9.9, and I installed the Rice patch (.dll) and now everything is moving lightning fast, and I still have video problems with messed up entities and walls floating and doors going in mid air and stuff.
Can anyone help?
what is your specs (your hardware:video card,processor,ram etc...) and witch version of rice you use (i recomend beta10) witch game you use ?
and for the speed activate speed limit for the real speed of the game
Windows XP: Professional
512 Ram
Radeon 7500 Mobile (32 MB)
1.4 ghz
Game: Zelda OOT (Works in PJ 64, but not in 1964)
I used: RiceVideo6 [1]1.1
and I had 1964 9.9
hum 32mb is low... i dont think you can use retextures or rice plugin...
use jabo d3d6 or d3d8 from pj64 1.6 i hope it will work fine
Last edited by tailslol; August 8th, 2006 at 18:03.
I don't think Jabo's Direct3D8 will help since the Radeon 7500 only has 32MB of video memory + it has no pixel shader support.
then d3d6 but a freind has the same graphic card and he got stuning graphics with d3d8(especialy on conker bad fur day)
Hey, I might be wrong about what I said earlier.Originally Posted by tailslol