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Zelda 64 project: Unicorn Fountain and Triforce

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Janet Merai

TLOZ: Unicorns Lair Artist
ScottJC said:
Don't mean to nitpick your terms but If I were interested (yep I am capable of this sort of work) I wouldn't join see why:

"If you agree to help out with this project, you agree to use remote desktopping and the permission for me and Sona, or any user who suspects malicious use, to report you to authorities. Your IP address will be asked privatly and given to not one person and stays confidential for remote reasons. This ensures everyone is safe and does not get abused."

Um, yeah... rule number one when recruiting people to volunteer, never write threatening things like this as you want to give them an incentive for joining your project. No only that how likely is it that the person would be doing malicious things anyway? I find your logic questionable.

Remote desktop is useless for debuging games because it has a slow refresh rate, depending on internet connection becomes even worse, you can debug GUI's but not moving images.

This is a rather unorthodox method to rely on for debugging - the professionals tend to stick with detailed bug reports and screenshots and try to reproduce it on their system.

Debugging the game does not require remote desktopping XP
 

ScottJC

At your service, dood!
Thanks for listening to me Janet, now your volunteer post should attract more attention. My only issue was the seemingly threatening wording which is detrimental to your cause, considering you're going to be friends with these people (they are volunteers after all) its best to take a less dogmatic approach to it - Remote desktopping wasn't my problem it was the wording.

Getting people to volunteer is difficult enough, got to make them want to join and not feel threatened by their workmates. If you were giving them pay you could treat them like however you like but volunteers tend to scoot away when you treat them badly :D

Mr obvious strikes again. In any case I approve of this again now.
 

Doomulation

?????????????????????????
Again, what exactly are you seeking from the programmers? What must they be able to do? Details would be nice. I would be willing to help in some ways can, but I can't be involved in any full time project.
 

bloodzero

New member
linkcanabico said:
you sed 3D "Modelers - Model ripping is a plus (models can be improved with 3D programs if taken from Zelda 64)"
first of all if you want to give the feelin it belongs in OOT you suld not improve the models.
and the fountain is alredy accesible flying over the iner wall of the castle realy near from were you meat Zelda ther is also a model of the triforce used for the animation that folows since the models are loaded befor the animation starts
the trick is to Fly over the wall with the hold L to fly cheat and then fall directly on the triforce wich will drop you on the base of a room with four unicorns the game will crash if you trie to move


if i where to say i found a better way to do it.
 
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Janet Merai

TLOZ: Unicorns Lair Artist
Unfinished unicorn fountain process

I quote:

"Originally Posted by linkcanabico
you sed 3D "Modelers - Model ripping is a plus (models can be improved with 3D programs if taken from Zelda 64)"
first of all if you want to give the feelin it belongs in OOT you suld not improve the models.
and the fountain is alredy accesible flying over the iner wall of the castle realy near from were you meat Zelda ther is also a model of the triforce used for the animation that folows since the models are loaded befor the animation starts
the trick is to Fly over the wall with the hold L to fly cheat and then fall directly on the triforce wich will drop you on the base of a room with four unicorns the game will crash if you trie to move"

Can someone elaborate more on this?
There is another user who is not very good in English who gave me HORRIBLE explanations on how to get into the room...

What rom version? Master Quest or the original one?

If anything, even if I can see the textures moving or the game crashes, I can rip the textures from that room and even enhance this on the project.
 
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Janet Merai

TLOZ: Unicorns Lair Artist
New update:

New character is confirmed in this game.

A screenshot beta model of this character is included!
No role, purpose or given details will be revealed, but look forward to our progress! :D

Model made in 3DS Max 8.0, by Janet Merai
This is a beta model of a confirmed yet un-named character in our game, the entire look or form of this character can change at anytime.

Navi the Fairy has been modeled too :)
 
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Aaronindhouse

New member
I also had been wanting to remake one of the zelda games for the 64, i have experimented around a bit with modeling that style in 3d, and i like to think that im really good at it. im already kinda working for on 3d models for a kingdom hearts remake so my time is limited but i know that i can definitely contribe whatever ive got to the team. If you want me to model a character from the zelda series for you first i would be more than happy to, it wont be textured though cuz photoshop isnt wanting to work but i should have cs2 very soon so that wont be an ongoing problem.

ill try to get a sample for all you guys here on the boards to see, i sent janet merai an email with some of the stuff i have been working on, i think i might do an oot style of link as a wolf from loz:tp
 
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Aaronindhouse

New member
here is kinda of a quick runthrough of some of the stuff ive got

2D:
erate-spritestndref2.gif

victorprofile.jpg

vicsitting.jpg

mickeymouseavatar.jpg

riku.gif


Art:
http://i42.photobucket.com/albums/e303/aaronindhouse/Mumm-Ra.jpg
http://i42.photobucket.com/albums/e303/aaronindhouse/Lion-O.jpg
http://i42.photobhttp://i42.photobucket.com/albums/e303/aaronindhouse/vegeta.gif
http://i42.photobucket.com/albums/e303/aaronindhouse/Alucard.jpg
http://i42.photobucket.com/albums/e303/aaronindhouse/HunterD.jpg
http://i42.photobucket.com/albums/e303/aaronindhouse/borgoff.png
http://i42.photobucket.com/albums/e303/aaronindhouse/mierling.png
http://i42.photobucket.com/albums/e303/aaronindhouse/wendyandpeter.png
http://i42.photobucket.com/albums/e303/aaronindhouse/RedXIII.png


3D:
http://i42.photobucket.com/albums/e303/aaronindhouse/IMAG0022.jpg
http://i42.photobucket.com/albums/e303/aaronindhouse/IMAG0021.jpg
http://i42.photobucket.com/albums/e303/aaronindhouse/obad.png
http://i42.photobucket.com/albums/e303/aaronindhouse/ssrf.png
http://i42.photobucket.com/albums/e303/aaronindhouse/mysephy.jpg
(this one is not good at all, i made it for anim practice, but couldnt resist taking a couple of bad ass poses and rendering them)

there it is, a quick and dirty portfolio of some of the stuff ive got
 
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Janet Merai

TLOZ: Unicorns Lair Artist
I am back! :D

This project is not dead nor will it die :p

Me and my girlfriend have been trying to get the engine to work, so I have found an engine to create a 2D based game on it, through its still in the works, here is a test Zelda game I made! :D

Note: You cannot do anything but move around, the left part of the room somehow let you pass through it and I am still tinkering around to get it to stop you from moving.

There is a second room but I disabled it for now.

Anywho, the zip file is attached :D
Oh, and that room is part of the starting plots to:

The Legend of Zelda: The Unicorn's Lair

Please remember, the artwork is not "A+" standard like most commercial games.
This is a test to see what I want in this game :)
So do not expect high quality work as of yet, it is still in the works XD
Heck, even the controls are wonky, but they do something :)

Controls:

Use the arrow keys, up|down|left|right, to move Link.
There are no attacks or any of the sort, this is juset a test :)
 
OP
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Janet Merai

TLOZ: Unicorns Lair Artist
I was not aiming for impressions, I was just showing my progress, sheesh people =/

If I am going to get that kind of feedback, I might as well not show my progress at all...

Edit: A screenshot of the current programmed beta has been taken in-game :)
This was a test to place things and see how things worked out.

No menu, no HUD or his usual "green-wear" yet, I still have to work a LOT of stuff out :)

I learned basic in Dark Basic somewhat :p

(11/6/2006) - Edit: Work is being done on rooms right now, here is a current shot of one of them and which happens to be a beta of the Unicorn's Lair :D
 
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Janet Merai

TLOZ: Unicorns Lair Artist
Question about the Unicorn Fountain

I remember a member here speaking about a Unicorn Fountain existing somewhere around the Courtyard, either Zelda's Courtyard or the Castle Courtyard.

Has anyone been inside of the room, even if it locked up?
 
OP
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Janet Merai

TLOZ: Unicorns Lair Artist
Currently, I found a 3D engine that will work for me and in the progress of creating animations for the game with the 3D model I rigged :p

Here is a screenshot of a render in 3DS Max 9 that I deformed of Link moving!

This is finally looking bright for me as I have learned some basic programming :)

Now, we shall see major progress when I actually start programming a ton of stuff in :p

There were some questions about a site being down and a downloadable game.

Unfortunatly, this game went through a lot of work to find a proper 3D engine, which I JUST found after about four weeks of trial and error :p
No downloads are available, the other screenshots were ones I took in some 3D programs but I found to lack what I needed most =/

Now we can see the future of this fan-game and hopefully some employers will look at this as a strong portfolio even though it is fan-based :p
 

Mitdylan

New member
Currently, I found a 3D engine that will work for me and in the progress of creating animations for the game with the 3D model I rigged :p

Here is a screenshot of a render in 3DS Max 9 that I deformed of Link moving!

This is finally looking bright for me as I have learned some basic programming :)

Now, we shall see major progress when I actually start programming a ton of stuff in :p

There were some questions about a site being down and a downloadable game.

Unfortunatly, this game went through a lot of work to find a proper 3D engine, which I JUST found after about four weeks of trial and error :p
No downloads are available, the other screenshots were ones I took in some 3D programs but I found to lack what I needed most =/

Now we can see the future of this fan-game and hopefully some employers will look at this as a strong portfolio even though it is fan-based :p

wow that's cool.
I wish i could do stuff like that.
oh well.
nice picture.:bouncy: :bouncy: :bouncy:
 

InuyashaTaishou

You callin' me a dog?!?!?
Hmmm.... I love the idea. I don't really know about a sealed entrance. could someone tell me where it is? Like, I know it's in Zora's Domain, but I have to see it in the game so I can write a better storyline. Just.... could someone give me directions? I need to make a description of the entrance and work from that, because I'm totally lost in a sea of words. I'm also caught up in tons of schoolwork, and the point that I want the Wii, and I can write a great storyline in two weeks, starting a few days ago. (I'm at Ganon's tower at the moment on my gamecube, so I will have to use my emulator.) Thanks for reading my long and bantering post about a story.
 

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