Gim
Meber with
Hi all together!!
I have an 360 USB Controller (that one with cable for the 360 console) connected to my PC and installed the driver.
It works good but there is no ruble in PSX Emus nor there is no rumble in PC games that uses ruble through force feedback.
I figured out that it hasn´t do do with the controller itself. (the controller is 100% O.K.)
It has do do how MS uses the rumble.
MS don´t use the class force feedback any more. Instead they uses Xinput.
Xinput is a new class (I think it is preview for Direct X 10 or so) . If you have the SDK (the October05 release ) then you are able to see what I mean. There is a demo for testing Xinput and a little game in with the controller works fully (Rumble and ring light is working).
Now my question:
How could we build a plug in or a update a plug in or build a warper to get the controller work full with a psx emu or other games that don´t use Xinput?
I have an 360 USB Controller (that one with cable for the 360 console) connected to my PC and installed the driver.
It works good but there is no ruble in PSX Emus nor there is no rumble in PC games that uses ruble through force feedback.
I figured out that it hasn´t do do with the controller itself. (the controller is 100% O.K.)
It has do do how MS uses the rumble.
MS don´t use the class force feedback any more. Instead they uses Xinput.
Xinput is a new class (I think it is preview for Direct X 10 or so) . If you have the SDK (the October05 release ) then you are able to see what I mean. There is a demo for testing Xinput and a little game in with the controller works fully (Rumble and ring light is working).
Now my question:
How could we build a plug in or a update a plug in or build a warper to get the controller work full with a psx emu or other games that don´t use Xinput?