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Mednafen 0.6.2 Source Released

Keith

The Show Must Go On!
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Category: <b>Multi System</b><br><br>A new source version for the multiple system emulator Mednafen has been released. Here is the changes for for version 0.6.2.

<font style="font-size: 12px"><strong>•</strong></font> PCE: Physical CDROM device names will no longer be printed on Mac OS/X on startup, due to the code crashing badly(rather than goodly!).
<font style="font-size: 12px"><strong>•</strong></font> OpenGL texture heights are now rounded up to the nearest power of 2(texture widths already had this rounding in previous versions), which should fix special scalers on video output devices that don't support non-power-of-2 textures(IE most video cards and Mac boxen).
<font style="font-size: 12px"><strong>•</strong></font> PCE: The libcdio sector reading functions are now checked for return values < 0 as errors, rather than != 0, to fix problems under Linux and possibly many other OSes where the return value is something like 2048(the number of bytes read, presumably).
<font style="font-size: 12px"><strong>•</strong></font> PCE: Fixed a bug with disassembling block memory transfer instructions on < 64-bit systems(I had forgot to type-cast a variable to uint64 before left-shifting it past 32-bits).
<font style="font-size: 12px"><strong>•</strong></font> PCE: Added the implied form of INC to the disassembler.
<font style="font-size: 12px"><strong>•</strong></font> NES: Removed the PRG mask constraint for UNROM/mapper 2, introduced in version 0.2.0, to fix the Japanese "Maniac Mansion" and possibly other games.
<font style="font-size: 12px"><strong>•</strong></font> PCE: Fixed debugger write breakpoints. The code had a logical error in it, with the end effect of preventing stack writes in the IRQ sequence, causing games to crash.

Look forward to the Win32 binary build coming soon.

:: Mednafen Official Site
:: Mednafen 0.6.2 (Source Only)
 

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