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  1. #1
    EmuTalk Member
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    Zelda OoT problem

    No matter where I save on the map it always sends me back to links house in the beginning. Then I have to go alllll the way back to whatever level i was on at the time when i saved. Also, I put in the cheats for max hearts and now it wont change back to normal. Can anyone help? thanks.



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  2. #2
    ????????????????????????? Doomulation's Avatar
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    Are you using savestates (eg, F5)? If you save via the manu and save then it's normal.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  3. #3
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    Quote Originally Posted by andysteez
    No matter where I save on the map it always sends me back to links house in the beginning. Then I have to go alllll the way back to whatever level i was on at the time when i saved. Also, I put in the cheats for max hearts and now it wont change back to normal. Can anyone help? thanks.
    that is the game is made
    I love to help people in need RULES!!!!

  4. #4
    The Great Gunblade Wielder squall_leonhart's Avatar
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    incorrect.

    When you save a game in a temple, it is supposed to start back at the entrance to that.

    Anywhere else. you either start from links house or the temple of time.

  5. #5
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    Quote Originally Posted by squall_leonhart
    incorrect.

    When you save a game in a temple, it is supposed to start back at the entrance to that.

    Anywhere else. you either start from links house or the temple of time.
    forgot about that
    I love to help people in need RULES!!!!

  6. #6
    Moderator Clements's Avatar
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    Quote Originally Posted by andysteez
    Also, I put in the cheats for max hearts and now it wont change back to normal. Can anyone help? thanks.
    As soon as you saved, the cheat became permanent. You may have to restart your game.

  7. #7
    ????????????????????????? Doomulation's Avatar
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    Quote Originally Posted by Clements
    As soon as you saved, the cheat became permanent. You may have to restart your game.
    It can be reverted, by actually editing the cheat to set the max mount of hearts you want and enabling it.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  8. #8
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    no when i save i actually do it from the game menu like you do on n64 lol
    does it make a difference where i save it from?

  9. #9
    ????????????????????????? Doomulation's Avatar
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    Yes. When you save from the menu as you stated, it is normal what you describe. The game works that way.
    If, however, you use savestates, then you start off exactly where you left.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  10. #10
    Moderator Clements's Avatar
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    As soon as you saved the game (as in made a native save), the cheats became permanent and cannot be deactivated from the Cheat Menu.

    Doomulation's idea of making further codes to undo existing codes may not always work, for example, it may just permanently give you a set number of hearts or cause other problems, rather than restoring the game to it's default behavoir, if the code is not perfect.
    Last edited by Clements; April 20th, 2006 at 14:48.

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