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  1. #1
    EmuTalk Member
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    N64 Yet another paper mario question

    First off, Project64 is running beautifully and i have almost no issues running paper mario 64 on it. the problem is when it tries to (i believe) put a black transparency over the sprites or entire screen. I've seen screenshots of the game being played on the N64 and in places like the Toad Town Pipesystem mario isn't just a silouette.

    In the two screenshots (both from the pipes area) the one with the black silouette is my computer, the one that looks right is from gamespot's website. another area (which is why this is such a big deal for me) is in the shyguy toy box. at the very end when you are in the red station you have to go into two rooms that are (again, my guess) tinted black with this overlay. since its not working the entire screen goes black and i have no idea what im doing. you have to fight a boss under this guise which makes it impossible to know what is going on and what to do. if anybody has been able to fix this problem before or could shed a little light on the situation i'd be very greatful.

    thanks,
    ObsidianX

    my specs:
    nVidia GeForce 6200 128MB AGP 8x
    756MB Memory
    AMD Sempron 2600+
    Windows 2000 Pro SP4

    my settings:
    Rice's Video Plugin 6.1.1 Beta 10 with settings:
    - OpenGL, 16bit Depth with nVidia Combiner
    - SSE Enabled
    - Normal Blender
    - Fine Texture Mapping
    - Frame Updates at: At the 1st CI Change
    - N64 Frame Buffer: Write back and Reload
    - Render to Texture: Write back and Reload
    - Framebuffer Writeback: Every Frame
    - Full TMEM Emulation
    - Disable Big Textures
    - Enable Texture LOD
    - Use CI Width and Ratio: NTSC
    - Texture Quality: 32bit
    - Force Texture Filter: Force Linear Filter
    - Texture Enhancement: N64 original texture
    - Try to save VRAM
    - Double Resolution for Small Render-to-Texture

    Attached Thumbnails Attached Thumbnails PAPER MARIO-0.jpg   papermario_screen051.jpg  
    Last edited by ObsidianX; April 18th, 2006 at 08:45.


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  2. #2
    EmuTalk Member D.Farougia's Avatar
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    Change your video plugin for Jabo's Plugin, I think

  3. #3
    Moderator _Zack_'s Avatar
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    Could you post a gamesave of that part of the game? il have a go fixing it if you do. cus im nowhere near this point in the game!
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  4. #4
    EmuTalk Member
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    here, have a save and a savestate ;P

    in the save state just go to the room on the right and the problem will come up.

    i got it to hide the overlay, or what ever its trying to do, but menus/the status bar/text bubbles don't appear over it, theyr'e all invisible too (while in a dark room)

    thanks for the help folks

    Cheers,
    ObsidianX

    EDIT:
    just realized the game doesn't use the mempak... sorry
    Attached Files Attached Files
    Last edited by ObsidianX; April 18th, 2006 at 23:43.

  5. #5
    Moderator _Zack_'s Avatar
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    In this room?
    Attached Thumbnails Attached Thumbnails untitled.GIF  
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  6. #6
    EmuTalk Member
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    Quote Originally Posted by zion
    In this room?
    that would be the one.

    i figured out that if i use Jabo's driver for those particular rooms it works, but its kinda annoying to have to swtich back and forth just for certain rooms

    jabo's doesn't do as well everywhere else so thats why i switch back to rice's

    obsidianx

  7. #7
    Banned
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    well i play paper mario i'v tried all plug in i got geforce video 50 mb's and it has a black flash in the back ground and i hate it some one has to fix the roms

  8. #8
    16-bit Corpse | Moderator Agozer's Avatar
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    Quote Originally Posted by vib
    well i play paper mario i'v tried all plug in i got geforce video 50 mb's and it has a black flash in the back ground and i hate it some one has to fix the roms
    That' is not the rom's problem, unless you yourself are using hacked or otherwise bad roms. The problem comes from the emulator itself and/or the graphics plugin.
    My Site With Random Stuff (+ two custom ZSNES GUI fonts)



  9. #9
    EmuTalk Member
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    I had that exact same problem using the Rice plugin and out found out how to fix it. For some reason if you load up Jabo's and go down into the tunnel area beneath toad town and make a save state. Then load Rice's plugin back in and restore that save state in the tunnel area, the outline problem will be fixed in all the areas that it occurs for the rest of the time you play the game. Sounds kind of weird and im not really sure why it works, but it fixes it.

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