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  1. #1
    Banned
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    Apr 2006
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    problems running zelda ocarina of time

    i´ve been playing without problems zelda ocarina of time... then i abandoned the game probably a month or two. and yesterday when i started playing again there was something wrong with the textures. they simply dont appear. i mean, i´m in some place and the floor is all black and then i run or move to another point in the same place and the texture apear again and then it goes... and then its back.

    right now im in the water temple and in some points i just cant see a damn thing. so i don´t know where am i or where am i going to. and it freaks me out. and i dont want to install again the emulator because im afraid the game will be erased or something. and i dont want to start it all over again.

    could someone help me? please give me a recomentation.



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  2. #2
    Hungry For Answers
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    what is your graphics card
    I love to help people in need RULES!!!!

  3. #3
    Banned
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    ge force 4.

  4. #4
    Hungry For Answers
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    try updatin ur drivers if that don't work then your card don't suport pixel shaders
    I love to help people in need RULES!!!!

  5. #5
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    how can i do that?

  6. #6
    Hungry For Answers
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    I love to help people in need RULES!!!!

  7. #7
    16-bit Corpse | Moderator Agozer's Avatar
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    Use Jabo's Direct3D6 plugin as well and see if that helps.
    My Site With Random Stuff (+ two custom ZSNES GUI fonts)



  8. #8
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    how can i get that plugin?

  9. #9
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    it's incuded in pj64
    I love to help people in need RULES!!!!

  10. #10
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    Apr 2006
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    i´ve already installed the driver. but still doesnt work. one thing i did is in the option menu (on pj64) i configured the plugin graphics. at rendering device, instead of direct3dhal i put rgb emulation. and it worked. everything is ok. but its just to slow.

    it says: video card Nvidia geforce 4 mx 440...
    rendering device: rgb emulation
    i dont have the anisotropic filtering on
    fullscreen resolution at 640x480 32-bit (i already tried at 16-bit)
    buffer display mode in transfer memory
    windowed resolution at 640x480 too

    i´ve been changing the resolutions but still doesnt work.

    what do i do know?

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