Valant Novaligh said:
Personally, I wonder what would happen if these models did get out and about...
I've bolded the important parts.
I'll drop my theory on this, as well as the reason I wouldn't personally release ANYTHING on the subject. Look at Thakis' BMD/BTi viewer. Alot of people downloaded it, Some of them got confused because they didn't see anything, others downloaded Sunshine, windwaker, or doubleDash and looked at the models for short or insane periods of time.
Some people made use of the export function and exported lots of them to thier harddrive to tweak or play with or add skeletons to.
Some of THESE people [we're at the third tree branch here] showed up on other forums [mfgg for instance] and posted pictures claiming a few things. "Oh look at this, neat huh?",
"look what I made all by myself", or "I found out how to rip the models myself!". To which, Many
flamewars were then created regarding both the origin and aquisition of the model. Then people who've
never heard of thakis or emutalk somehow find out that that Hax0polis place has dumped all the mario kart models into one big zip file but that all the textures are screwed up cause they used the first version.
...so theres also a crapload of people who have the glitchy-textured models too and also no clue what to do with them. So of course, some of them make posts with the 3 previous things.
On the topic of game modding, I added a whole lot of content to a game, re-did many of the textures, and played it with several people. SmashBros Melee was higher res, so I got the models from it and tested them.. sure enough, the higher polygon counts and well-made textures made the game look sygnificantly better.
To the best of my knowledge, I'm the only one who's actually modded a game with stuff from Thakis' viewer, and I didnt just use those 3 games, I also borrowed from luigi's Mansion and Pikmin2 where necessary.
For a game like SmashBros Melee, the prettier graphics would no doubt present more ambition to see them ported to other games simply because the higher level of detail and the more apealing style. However, It's iffy as to weither anyone but me or Sarahharp will actually be adding them to a game.
Considering the UT2004 modding community having added everything from Halflife, Tribes, Halo, and a few other FPS games, I'm willing to bet that if the right people got thier hands on the Metroid Prime stuff that they'd know what to do with it.
Smash Bros is unique in the fact that you can view so many models with it ingame without an enhancer. If you want another view of the worlds or any other part of the game, go pick up an action reply [they actually work, unlike old gamesharks] for your gamecube, you can use a free-roam camera technique with the debug mode! you can even see levels that werent normally in the game and play as extra characters or spawn pokemon at will, or see the 3 unused trophies.
So what happens...? It basically comes down to the type of person that gets ahold of the technology. a few will do good, a lot will do nothing, and others will do Bad.
I am going to port them to any game i enjoy, have already attempted this, and at this point, am going to work on a few animated mini-movies much like the sprite movies out there only 3d.