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  1. #1
    EmuTalk Member
    Join Date
    Dec 2005
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    3

    Resident Evil 2 Depth Problems

    I've searched for other threads to the solution to the depth problem, and the solution I've found is to use Glide64 for the video plugin, and to enable Depth Buffer render.

    When I enable this option, the player character and all other non-background entities disappear. Is there a solution to this problem? I have tried the Glide Wrapper that comes with Glide64, eVoodoo, and Zeckenzack's. None of them solve the problem.

    System Specs:
    Pentium 4 3.0 GHZ LGA775
    GeForce 6800
    1.5GB Ram
    Realtek AC97 Audio

    Project64 1.6
    Glide64 Wonder Plus
    Jabo's Directsound 1.6
    Jabo's DirectInput7 1.6



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  2. #2
    EmuTalk Member
    Join Date
    Jan 2004
    Posts
    793
    use the option depth render in the glide64 panel

    use zeckensack wrapper

    and it's ok

  3. #3
    EmuTalk Member
    Join Date
    Dec 2005
    Posts
    3
    Zeckensacks puts up the following error:

    The procedure entry point gr_FogColorValue@4 could not be located in the dynamic link library glide3x.dll

    EDIT: Never mind, problem solved. All I had to do is go download the latest 0.84c version of Zeckensack's glide wrapper.
    Last edited by eX Do0mY; January 5th, 2006 at 03:05.

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