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Thread: SSF framerate

  1. #1
    EmuTalk Member
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    SSF framerate

    Hi !

    I use SSF R12 to play night but....the run quite too fast on my computer

    Is it possible to have the true framerate for a game ?

    PtitRun

    I'm french so, sorry for my bad english


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  2. #2
    Master of the Emulation Flame MasterPhW's Avatar
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    Try to enable vsync in your GFX config and in SSF and it should run with the true framerate...
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  3. #3
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    oh great ! Thank you

    Is there any website where we can find n explanation (in english) for every single option in the option panel (les all the Sh2 stuffs or cd block or whathever) ?

    Thx !
    PtitRun

    I'm french so, sorry for my bad english

  4. #4
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    erf actually The framerate still incorrect

    On nights for example, some level are very fast mmh
    PtitRun

    I'm french so, sorry for my bad english

  5. #5
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    Try this

    option - screen - auto field skip on, I think this is same kind of an autolimiter for frames

  6. #6
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    Au jeah try the latest r13 version its pretty dorn fast

  7. #7
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    So I take it this emu is now running pretty much at least 60fps on high end machines(P4 2.4Ghz and above)?

  8. #8
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    It already ran around max speed on a high end machine, but a p4 2.4ghz is definetaly not a hi-end machine.

    Games that use more power from the Saturn will logically need a higher cpu to get good framerates, the only thing related to this that I saw on the authors site was him saying that the videos in... Grandia maybe, need considerable CPU power to run at fullspeed and that only has athlon 64 x2 setup could run it fine.

  9. #9
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    Perhaps opengl or direct3d-support could speed up ssf greatly?

  10. #10
    Nintendo Zealot cooliscool's Avatar
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    That's hard to implement, given the Saturn's method of drawing polys (quad-based rendering), and frankly wouldn't give near the accuracy of software rendering.

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