few things to mention here...
... first off, opengl is plugin issue....
secondly what the plugins ALREADY accomplish is amazing.
thirdly why don't u learn c++ and start working on all the 3d math that it takes to make an opengl plugin.
fourthly, there's alot of little side work to do also (ini tweaking, etc.)
fifthly, have u used jabo's d3d plugin? it should work well for about 70% of the games u try.
sixthly, if there is a good enough opengl glide wrapper, dave's glide plugin next release should be very exciting....
seventhly, the word seventhly sounds kinda gay doesn't it?
:devil: