I have read about Zelda, that the end of the game have problems. Is this true? Occurs in Mupen64? What about Project64?
Thanks
PS: Sorry for my English
I have read about Zelda, that the end of the game have problems. Is this true? Occurs in Mupen64? What about Project64?
Thanks
PS: Sorry for my English
Not really - it worked perfect for me with Zelda OoT= You can use Mupen with GlN64 plugin + no dynrec and it works, at least for me.
Majora's Mask is much more problematically...
- Selfcompiled mupen64 0.4 & gfx plugins -
kabalak: are you basing your information on mupen64 0.4 or mupen64 0.5 ? afaik, both games should work with dynarec in 0.5...
Base is mupen 0.4, haven't tried 0.5 yet due to real GameCube machine at home![]()
- Selfcompiled mupen64 0.4 & gfx plugins -
Wel, I am Almost finishing the oot from ZERO under mupen 0.5 till now
NONE, INVALID, EMPTY, NULL.. PROBLEMS...
GFX= glide
sound= sdl jjt
controler= blight
So if i find some strange weird or something i will report...
Just one question...
The Dr Mario Rom works flawless under the windows version...
IT IS COUSE THE GLIDE WITH GET FRAME BUFFER INFO OPTION HAVEN'T THE LINUX VERSION YET?
OR AM I DOING SOME SHIT UNDER LINUX MUPEN VERSION?
My english is really poor... So Please hehehe help me to improve it ok!?
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Sys specs: Debian testing (always testing), NVidia GeForceFX 5200, AtlhonXP 2.6 (1150), 1gb Ram, Asus A7v8x-x, Onboard sound device (via chipset).
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The source code of the glide64's version that support this feature hasn't been released yet. Gonetz gave me news about this a few days ago after months of silence (summer break), he said he doesn't want to release it currently because he wants to clean it. It'll be there one day or another
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