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  1. #1
    Nintendo Zealot cooliscool's Avatar
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    SSF 0.07 Alpha R8 Released

    http://www7a.biglobe.ne.jp/~phantasy/

    Shima's incredible..

    Quote Originally Posted by Release Changes

    SH2 Interrupt processing has been corrected.

    Video processing improved.



    Processing of RGB sprites has been added.

    Processing of SCU's built-in DSP corrected.

    CD block emulation improved.

    Warring States Blade tile issues corrected.

    SCSP code has been largely improved.

    Modified CDDA playback; only digital reading is done now. Due to the fact that most if not all recent CD drives can read discs digitally, and, because Saturn does digital reading natively, this is the best way to emulate CDDA.
    Last edited by cooliscool; July 17th, 2005 at 17:25.


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  2. #2
    EmuTalk Member retroK's Avatar
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    I really wish he did a non SSE2 version.
    Thanks for translating the changelog.

  3. #3
    Nintendo Zealot cooliscool's Avatar
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    That would mean re-writing his whole SH2 recompiler.. not fun. He also claims that without SSE2, SSF wouldn't be near as fast as a recompiler built without it.

  4. #4
    Just Another Wacko ;) PsyMan's Avatar
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    Unfortunately it's true... I remember using a version of SSF that also worked with non-SSE2 CPUs on my Athlon XP 3200+ (the author tried to include non-SSE2 CPUs). The emulation speed was much slower than on a slower P4 (using the same version of SSF) which means that SSE2 is one of the primary speed factors of SSF... :\
    I'm not insane. YOU are insane... You are all insane!

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  5. #5
    EmuTalk Member retroK's Avatar
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    Sigh... time to update my computer ;-)

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