I still wonder 1 thing.
My Cpu is 1.8Ghz.
GameCube Cpu only 485Mhz.
I think it is fast enough to emulate GameCube.
Why it is slow?
Because of Buggy Code?
Or incomplete emulator?
or sthelse.....?
Thanks U very much.
I still wonder 1 thing.
My Cpu is 1.8Ghz.
GameCube Cpu only 485Mhz.
I think it is fast enough to emulate GameCube.
Why it is slow?
Because of Buggy Code?
Or incomplete emulator?
or sthelse.....?
Thanks U very much.
mhz doesnt mean anything. it's the architecture of the cpu which counts. the emulator is really slow because it takes a lot of power to emulate such a powerful system. And the code isn't optimised. Also consider that you don't emulate only the CPU, you emulate the whole system including graphics and sound.
l was always wondering this! i still wonder! If we cant achieve good speeds for gamecube imagine a PS3 emulator! 0.3 fps! I hope 64 bit and dual core to help emu scene!
No way!!! Pc is not losing for gamecube, but to emulate a console from now and on it'll need more power.
And that doesn't mean Pc is lacking in hardware.
Last edited by Branz_mf; July 2nd, 2005 at 17:44.
You are comparing X86 arquitecture, which is as dated as hell, versus what was the top of the top in console prossesor arqh.
MSI 975X Power Up Edition | Intel Core 2 Duo E6600 | 2GB Corsair XMS2 DDR2-800 4-4-4-12 | Seagate 60 7200RPM PATA UDMA5 & 320 SATA2| Visiontek HD 3870 | Dell 2007WFP 20.1" | SoundBlaster Audigy 2 | Jazz Speakers JS300 2.1 | LG GSA-H12N UDMA4 | Logitech G5 & G15 | Logitech Rumblepad 2 | Epson Stylus CX4700 | Windows XP+SP3 | DirectX 9.0c
it's not easy to emulate Gekko PowerPC CPU instructions over a x86 type CPU. those are using different "ways" to execute them.... and I think it was already talked about in another thread...
Well my PC might dead trying to emulate PS3..It must be impossible.imagine a PS3 emulator! 0.3 fps!
We haven't even got a fully working PS2 emulator yet, and you guys are already worrying about a PS3 one!? Geez.