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Thread: blight input

  1. #1
    EmuTalk Member juwb's Avatar
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    blight input

    blight doesn't seem to read his PMs, so I'll just have to post my feature request here:

    In games like Zelda OoT you have to aim a lot in first-person mode (with slingshot, bow, hook, etc.). Using the keyboard, this can't be done very accurately - it's so bad that from some positions, you can't hit your target at all.

    Using the mouse provides higher accuracy, but somehow I'm not comfortable using a mouse to play N64. And I don't have a N64-style gamepad...

    Anyway, I thought it'd be great if accurate aiming using the keyboard was possible. For example if I use W/S/A/D for Up/Left/Down/Right, using Shift + W/S/A/D could cut the speed.

    To see if this was actually possible I modified the hardcoded axis value (80/-80) and set it for testing purposes to (20/-20). And voila, aiming with keyboard now was no longer a problem. Of course, this way I couldn't walk around anymore... ;-)



    While modifying constant values is easy, I'm not familiar enough with C/C++ yet to add this feature myself. Maybe you like the idea and have some free time to implement it... I'd really appreciate it :-)


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  2. #2
    EmuTalk Member ciruZ's Avatar
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    juwb: If you want that, just take Hacktarux plugin and edit the header file to change the keys. Or wait until my plugin is finished, but that won't be too soon since I'm too lazy to write a config dialog when I can edit my configs with a hexeditor .
    Btw, you can use Mouse and Keyboard together in blight's. So you can play with the keyboard and aim with the mouse .

  3. #3
    EmuTalk Member juwb's Avatar
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    Yes, yes, I know blight's input plugin supports the mouse together with the keyboard. But I can't use the mouse for anything else if I enable that, for example in windowed mode the mouse is just gone. That's why I want to use the keyboard only.

    As for Hacktarux plugin, I don't have no idea how to make it work.

  4. #4
    EmuTalk Member blight's Avatar
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    Joystick blight_input-0.0.9

    0.0.9:
    - import new version of SDL_tff (2.0.7)
    - when the keyboard is used to control an axis left shift can be pressed to change
    the axis movement to 25% of the original value
    Attached Files Attached Files
    <A HREF="http://petition.eurolinux.org"><img src="http://aful.org/images/patent_banner.gif" border="0"></A>

  5. #5
    EmuTalk Member juwb's Avatar
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    Works great! Thank you so much!!!

  6. #6
    EmuTalk Member ciruZ's Avatar
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    blight: better would be: shift means 25% less, ctrl 50% less.
    That way, you can have 100%, 75%, 50% and 25% . That's the way I use in my plugin and it's really useful.

  7. #7
    EmuTalk Member blight's Avatar
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    good idea, ciruZ
    i also added the possibility to release the mouse grab by pressing left ctrl+alt (like in VMware)

    0.0.10:
    - when the keyboard is used to control an axis left shift and left control can be
    pressed to change the axis movement. shift reduces the movement by 25%, control
    reduces it by 50%, control and shift together reduce the movement by 75%
    - when the mouse is used left ctrl + left alt can be used to release the mouse,
    clicking into the window will grab the mouse again.
    Attached Files Attached Files
    <A HREF="http://petition.eurolinux.org"><img src="http://aful.org/images/patent_banner.gif" border="0"></A>

  8. #8
    EmuTalk Member ciruZ's Avatar
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    Nice, but why is your tarball that big? (1.11 MB)

  9. #9
    Moderator Hacktarux's Avatar
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    I guess that has something to do with the picture of the n64 pad for the config dialog box

  10. #10
    EmuTalk Member blight's Avatar
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    right, the pad image and an arial font are embedded into the plugin
    <A HREF="http://petition.eurolinux.org"><img src="http://aful.org/images/patent_banner.gif" border="0"></A>

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