Please post your comments and feedback here. You can find the file to download here.
http://www.emutalk.net/attachment.ph...chmentid=24520
Please post your comments and feedback here. You can find the file to download here.
http://www.emutalk.net/attachment.ph...chmentid=24520
-Azimer
"I am not a teacher: only a fellow traveler of whom you asked the way.
I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)
Looking forward to trying this out, thanks
Think you need to add the file (no link in the post).
You were just a little quicker than me on this. I needed the attachment link to post it here.![]()
Last edited by Azimer; May 6th, 2005 at 23:46.
-Azimer
"I am not a teacher: only a fellow traveler of whom you asked the way.
I pointed ahead -- ahead of myself as well as of you." (George Bernard Shaw)
LOLWell I'll get testing this out now. Many thanks Azimer.
Awesome, I've been waiting eagerly for this one. Gonna give it one hell of a testing. I noticed that you 'might' be adding prologic decoding in the future. No pressure on that one, but that would kickass if you ever got it working![]()
Nice, I can't wait to test this. I'll be back later to report my findings. In any case any update is welcome.
Edit: i've been testing Perfect Dark, I played through a level and it sounded bloody perfect... well doneooooo so nice on CF1.
Last edited by ScottJC; May 7th, 2005 at 02:04.
Dats Wats Up! Bout to test it!!!
(super) great release!!! it worls absolutly fine (1964&PJ64)
Zelda OOT does not have the cracks/pauses as previous versions (excluding 0.55.1) anymore(and i can set the speed limiter OFF, great!)
this plugin rocks for sure
PS: minor bug: in the window's dialog (config), the close and cancel buttoms are not working (the exit is just the 'OK' ) at all...
First: Great release Azimer![]()
Nice to see that many people still put some of their free time into N64 emulation.
Second:
I did some Tests with my games:
Super Smash Brothers (E):
A message named "SP DMA READ could not fit copy in memory segment" shows up after Rom is loaded, when i click on OK, the message dissappers, then the screen stays black, emulation hangs
Kirby 64 - The Crystal Shards(E):
A message named "SP DMA READ could not fit copy in memory segment" shows up after Rom is loaded, when i click on OK, the screen stays black, emulation hangs
Bio F.R.E.A.K.S (U):
After Rom is loaded, screen stays black, emulation hangs
Mortal Kombat 4 (U):
After Rom is loaded, screen stays black, emulation hangs
Mystical Ninja Starring Goemon (E):
After Rom is loaded, screen stays black, emulation hangs
Mystical Ninja 2 Starring Goemon (E) (M3):
Hangs during "Konami" logo shows up
Diddy Kong Racing (E) (M2) (V1.1):
After the Rom is loaded, the message named "SP DMA READ could not fit copy in memory segment" shows up, when i click ok, the message disappers, but it shows up again, then click ok, message again, and so on.
Games that work (only tried booting the Rom):
Armorines - Project S.W.A.R.M. (G)
Banjo-Kazooie (E) (M3)
Banjo-Tooie (E) (M4)
Body Harvest (E) (M3)
Bomberman Hero (U)
Clay Fighter - Sculptor's Cut (U)
Clay Fighter 63 1-3 (U)
Command & Conquer (G)
Conker's Bad Fur Day (U)
Donkey Kong 64 (E)
Duke Nukem - ZER0 H0UR (E)
F-Zero_X (U)
Jet Force Gemini (E) (M4)
LEGO Racers (E) (M10)
Mario Kart 64 (E) (V1.1)
Mega Man 64 (U)
Micro Machines 64 Turbo (E) (M5)
Mortal Kombat Mythologies - Sub-Zero (U)
Paper Mario (E) (M4)
Perfect Dark (E) (M5)
Pilotwings 64 (E) (M3)
Pokemon Snap (G)
Resident Evil 2 (U)
Star Fox 64 (U) (V1.0)
Super Mario 64 (U)
Legend of Zelda, The - Majora's Mask (E) (M4)
Legend of Zelda, The - Ocarina of Time (E) (V1.0)
Wave Race 64 (E) (M2)
Worms - Armageddon (E) (M6)
Yoshi's Story (E) (M3)
-Edit- Sorry if i made an failure or if its my computers fault![]()
I can confirm the Mystical Ninja and the Kirby 64 one.
(btw to test Mystical Ninja in PJ64 you need the memory size set to 8mb otherwise it crashes regardless. - i tested the audio plugin with 8mb)