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  1. #1
    EmuTalk Member
    Join Date
    Jan 2004
    Posts
    142

    how does the n64 achieve perfect sync without implanting vsync or triple buffer

    I know it doesn't because i've never seen it buffer, the framerate is consistant. I want to know how it does it because if you enable vsync or triple buffer, there're always periods when the game will run kinda choppy.



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  2. #2
    At your service, dood! ScottJC's Avatar
    Join Date
    Apr 2002
    Location
    Scotland
    Posts
    3,159
    Simple, you use a Television when you run an n64, TV's don't work the same as monitors. The n64 achieves perfect sync because it has lots of clever hardware built in

    Seriously, the PC is not designed to run N64 games thats what emulators are for, to translate n64 into code that our pc's can actually understand, emulators are not perfect.

    Emulators throttle the video and sound to a specific speed such as 30 frames per second for instance. when you enable vsync all its doing is adding a directX/opengl throttle to the video. Hence the emulators "speed limit" function.

    Edit to add more detail:
    This method is hardly perfect either, load up Wetrix (U) with the default settings in Project64 1.6, the game will run far too fast, thats not perfect sync is it?
    Last edited by ScottJC; April 23rd, 2005 at 08:28.

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