Page 1 of 4 123 ... LastLast
Results 1 to 10 of 31
  1. #1
    EmuTalk Member juwb's Avatar
    Join Date
    Apr 2005
    Posts
    37

    Tux sudden hangs with black screen

    Hi,



    first of all, great work on this emulator. I had a lot of stability issues at first, but after fiddling a bit with the configuration settings most of them were solved.

    I was finally able to play Zelda:OoT as far as Hyrule castle town, to the first room where you can get a lot of money by smashing all these pots. But when I left the room, the screen turned black and mupen64 hang.

    This happened extremely often before when I had the 'no audio delay' option unchecked. Screen suddenly gets stuck or turns black while memory comsumption rises from 20-40% to over 90%... and the only way to get out of it is kill -9.

    Is there some debug option I could turn on to see what the hell is happening? And, more important - how can I save/restore states in a fullscreen running game? If I had a hotkey for that, I wouldn't have to remember to save the game all the time ;-)

    EDIT: Just found out that it can be done with the F-keys... F5 seems to be save and F7 restore... is this documented anywhere?

    Great work with the emulator. :-) I'm so happy I can finally play this game in linux.
    Last edited by juwb; April 18th, 2005 at 15:51.


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    EmuTalk Member Piko's Avatar
    Join Date
    Apr 2005
    Posts
    3
    I also have been playing Zelda: OoT, and I also hang at parts!

    Though I can only get as far as into the great Deku Tree, then anytime after that, crashing occures.

    Though for me it hangs, whatever music that was playing, is still playing, with a frozen image.

    Also to get into the menu, there is a long delay while it makes that background image, or at least that's what I think is doing it.
    OS: SuSE Linux 9.2 Pro/OpenMosix Linux/Windows 2000 Pro Node's OS: OpenMosix Linux Kernel mixed with SuSE 9.0 Pro CPUs: AMD XP 2000+ w/nodes 2xP4 2.6Ghrz + 3xP3 766Mhrz + AMD K6 550Mhrz + 2xPentium Pros 233Mhrz RAM: 768MB DDR w/nodes +2048MB SDR +640 EDO SDR HDD:40GB + 120GB w/nodes + 300GB + 60GB + 40GB +124GB Tape Drives: Samsung Tape Drive Gfx Card: nVidia GeForce 5700LE 256MB AGP 8x Nodes Gfx: Ati Radeon 9600Pro, GeForce 3 400MX, the rest, I have no clue, nor do I care. Duck Tape: About 8 Miles

  3. #3
    EmuTalk Member juwb's Avatar
    Join Date
    Apr 2005
    Posts
    37
    Yes, at first I had hangs like you describe in the scene where Navi flies from the tree to the boy for the first time (Image froze, music continued playing), and later when the Deku tree opened.

    But it doesn't happen anymore. I think the "no audio delay" was responsible, but I changed a lot of configuration options, so it might be just as well something else. In any case, that option improved sound a lot, it was rather sluggish before.

    Here's the plugins I'm using:
    video: glN64 v0.4.1-r2 (800x600, 16 and 32 bit, everything else unchecked)
    audio: JttL's (latest version from the forum, but I don't get no config dialogue...)
    EDIT: Whoopsie, just found out the one on the Plugins-Forum is actually quite old ^_^ so version 1.2 it is...
    input: blight's
    rsp: hacktarux

    As for the waiting time for the menu:
    I think that's the game's fault. Every emulator I tried so far took a very long time to display that menu (one even took 5 minutes until it showed up... made equipment switching quite a pain). Mupen64 is quite okay there, takes about 5 seconds.

    But as for speed in general, there's a lot of room for improvement. With UltraHLE, I played this game on a PII-233 with a 3dfx Banshee card. Of course, it was without sound and I only had about 10-15 fps, but still, it was playable. Mupen64 taking 90% CPU to display 20-30 fps on my XP2000+ / GF4Ti sounds like a bad joke in comparison. (But I guess the sound playback actually eats a hell of a lot of CPU, since the game runs way too fast when I switch to a broken sound plugin)
    Last edited by juwb; April 18th, 2005 at 18:09.

  4. #4
    EmuTalk Member juwb's Avatar
    Join Date
    Apr 2005
    Posts
    37
    Oh yeah, and state save+restore using F5/F7 doesn't seem to work reliably... sometimes it works, sometimes F7 loads a different extremely deprecated state and when that happens, I can't seem to find the previously saved one...

    So now I'm using F1 (which switches fullscreen I found out) and then save the state a few times to be sure using the GUI.

    EDIT:
    Found out what the problem was... I use the numpad to play, but the number keys also select which save slot is being used...

    Oh well, I guess things work out in the end *g*
    Last edited by juwb; April 18th, 2005 at 18:43.

  5. #5
    EmuTalk Member ciruZ's Avatar
    Join Date
    Nov 2003
    Location
    /root
    Posts
    220
    Well, I had that problem with Mupen 0.3 in the past, too. But Mupen 0.4 fixed that for me? No problems anymore with Zelda: OoT. Hasn't crashed for a long time now.

  6. #6
    EmuTalk Member juwb's Avatar
    Join Date
    Apr 2005
    Posts
    37
    Well, it's the settings. Mainly the two checkboxes on the interpreter/dynamic recompiler page are dangerous. With the right configuration, it's pretty stable. It still hangs, but only in extreme rare cases.

    For example, earlier in OoT after getting the ocarina from Zelda [sequence with gray / foggy background], the screen was stuck (everything gray). Loaded a save state from earlier and on the second try it went through normally...

    From time to time, something like this happens, so I have to save often and go back one step and retry... it usually works the second time.

  7. #7
    EmuTalk Member juwb's Avatar
    Join Date
    Apr 2005
    Posts
    37
    Another problem I'm having now with OoT... when using the bow to shoot, literally half the screen goes black (or grey, or other single-color polygon). It's really annoying because this way you have a hard time seeing your target. The effect is especially bad in the shooting game of Kakariko village, where you have to aim fast... I'm using glN64 plugin for video output.

    I'd post a screen shot here but I don't know how to make one... the record avi function gives me the sound, but a completely black screen... ;-)

    Oh yeah, the sling shot had a similar issue, but there the polygon had a kind of flickering effect, which allowed you to see.

  8. #8
    EmuTalk Member juwb's Avatar
    Join Date
    Apr 2005
    Posts
    37
    Attached a screenshot made with gimp in this case with the Slingshot. Happens all the time using the bow...
    Attached Thumbnails Attached Thumbnails screenshot01.jpg  

  9. #9
    Moderator Hacktarux's Avatar
    Join Date
    Nov 2001
    Location
    France
    Posts
    1,174
    It can very possibly be a problem with gln64...

    Btw, most of your problems with the core in zelda will probably be fixed in next release.

  10. #10
    EmuTalk Member ciruZ's Avatar
    Join Date
    Nov 2003
    Location
    /root
    Posts
    220
    Quote Originally Posted by juwb
    Well, it's the settings. Mainly the two checkboxes on the interpreter/dynamic recompiler page are dangerous. With the right configuration, it's pretty stable. It still hangs, but only in extreme rare cases.

    For example, earlier in OoT after getting the ocarina from Zelda [sequence with gray / foggy background], the screen was stuck (everything gray). Loaded a save state from earlier and on the second try it went through normally...

    From time to time, something like this happens, so I have to save often and go back one step and retry... it usually works the second time.
    I had no problems at this part of the game? The GFX was ok for me, too.
    Just use Glide64, it's the best for Zelda IMO. It even renders the ingame menus correctly which all other plugin don't do.

Page 1 of 4 123 ... LastLast

Similar Threads

  1. Chanka Compatability List
    By Stezo2k in forum Chankast
    Replies: 923
    Last Post: March 4th, 2009, 20:17
  2. Compatibility List
    By DarthDazDC in forum Dolphin
    Replies: 36
    Last Post: January 17th, 2006, 17:59
  3. All i get is a black screen...
    By alex_ncfc in forum Chankast
    Replies: 1
    Last Post: June 14th, 2004, 15:28
  4. Replies: 3
    Last Post: January 26th, 2004, 15:52
  5. Black screen
    By Anark in forum 1964
    Replies: 4
    Last Post: February 2nd, 2002, 06:20

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •