Rice
Emulator Developer
Rice Video 6.1.0 By Rice1964
What's new:
1. External high resolution texture loading. Read HiRezTexture.txt for further information
2. Texture group dumpping
3. Zelda MM point lighting
4. Software vertex clipper problem fix by not using inline for a few important functions.
Microsoft C++ compiler did a very bad job of optimization before. By converting these inline
functions to regular functions, the clipper works with much less glitches now.
5. Some fixes on a few color combiners, including DirectX high-end, opengl 1.2/1.3, opengl 1.4,
Nvidia openg register combiner. You may see various improvement on these combiners if you
are using them.
6. Various DirectX frame buffer related fixes
7. Using BMGLibPNG to handle PNG files. The include BMGLibPNG.dll file must be placed under
your emulator folder, not the plugin folder.
Thread for version 6.0.0/6.0.0c
Thread for version 5.9.9
Thread for previous version 5.6.0
Thread for previous version 5.5.1
Thread for previous version 5.4.3b
Thread for previous version 5.4.2, 5.4.1 and 5.4.0
Thread for previous version 5.3.1
Thread for previous version 5.1.0d
Discussion about hi-res texture loading
Rice
02/24/2005
EDIT #1: Rebuild to version 6.1.0b to disable the vertex shader option.
EDIT #2: Rebuild with a minor fixes for the DirectX depth problem with some games, and to further disable frame buffer features for opengl
What's new:
1. External high resolution texture loading. Read HiRezTexture.txt for further information
2. Texture group dumpping
3. Zelda MM point lighting
4. Software vertex clipper problem fix by not using inline for a few important functions.
Microsoft C++ compiler did a very bad job of optimization before. By converting these inline
functions to regular functions, the clipper works with much less glitches now.
5. Some fixes on a few color combiners, including DirectX high-end, opengl 1.2/1.3, opengl 1.4,
Nvidia openg register combiner. You may see various improvement on these combiners if you
are using them.
6. Various DirectX frame buffer related fixes
7. Using BMGLibPNG to handle PNG files. The include BMGLibPNG.dll file must be placed under
your emulator folder, not the plugin folder.
Thread for version 6.0.0/6.0.0c
Thread for version 5.9.9
Thread for previous version 5.6.0
Thread for previous version 5.5.1
Thread for previous version 5.4.3b
Thread for previous version 5.4.2, 5.4.1 and 5.4.0
Thread for previous version 5.3.1
Thread for previous version 5.1.0d
Discussion about hi-res texture loading
Rice
02/24/2005
EDIT #1: Rebuild to version 6.1.0b to disable the vertex shader option.
EDIT #2: Rebuild with a minor fixes for the DirectX depth problem with some games, and to further disable frame buffer features for opengl
Last edited by a moderator: