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  1. #1
    EmuTalk Member
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    Exclamation conkers bfd color problems

    on conker bfd conkers head and tail is white in cutscenes when i go to the regular game he is white until i jump and then his colors return to normal until another cutscene i'm using the jabo's direct3d7 1.4.0 plugin if nobody can help i'm just glad that this is all thats wrong and nothing else



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  2. #2
    Programmer Juan1311's Avatar
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    Try with Rice 6.0.0c video plugin...

  3. #3
    EmuTalk Member Butters's Avatar
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    Quote Originally Posted by dumpling321
    on conker bfd conkers head and tail is white in cutscenes when i go to the regular game he is white until i jump and then his colors return to normal until another cutscene i'm using the jabo's direct3d7 1.4.0 plugin if nobody can help i'm just glad that this is all thats wrong and nothing else
    Yeah, I'm having the same problem.

  4. #4
    Graphics Designer Dysprosium's Avatar
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    Try using OpenGL.

  5. #5
    Moderator Clements's Avatar
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    That happens when your graphics card is below the minimum requirements. What is your graphics card?

  6. #6
    EmuTalk Member Butters's Avatar
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    I though it was a Known Issue or something like that...

  7. #7
    King of Krunch HostileEagle's Avatar
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    Either your card does not meet the minimum requirements, OR you have to Change blending mode... (options > config graphics plugin > emulation tab > Change blending mode if invalid for video card checkbox). That's for Jabo's Direct3D7 1.4 of course. Hope that helps you both.
    (courtesy- PJ64 GameFAQ, 10th June 2002)
    Last edited by HostileEagle; February 22nd, 2005 at 16:52.
    The KingShit.

  8. #8
    Not Interested goteki's Avatar
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    Also try Direct64, it's only in alpha but it seems to work for me when i have issues with other plugins

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