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  1. #1
    EmuTalk Member
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    Nushi Zuri 64 - Shiokaze ni Notte

    this game is a real mystery for me ... (i'm not speaking of nushi zuri 64, it's not the same game)

    basically there is not a lot of information on it and it was only released in Japan



    this game is working only with 1964 and Nemu with direct64a (in fact 3d gfx can be displayed by any other plugin but not 2D(black screen)) but i can't pass the menu as there is just sound and again black screen

    and i'm trying to find:

    1) if it's a problem of core if i can't get in game
    2) or if it's a problem of gfx plugin as there is sound after the menu but there is just a black screen

    if someone could help me to do this impossible quest it would be nice

    here a screenshot with direct64a:
    Attached Thumbnails Attached Thumbnails nemu64 2004-09-04 17-06-05-60.jpg  
    Last edited by olivieryuyu; February 18th, 2005 at 18:16.


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  2. #2
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    http://ign64.ign.com/objects/011/011...?ui=collection > the link seemed to truncate when you posted it. Currently testing the game out btw, I'll report back if I find out anything.

    Edit/

    I get the character select screen, the name input screen, then the rom goes mental Nemu appears to have a bloody good go at loading it past that stage though (if you disable show errors). 1964 tries to, PJ64 won't allow me to load it at all.
    Last edited by Trotterwatch; February 17th, 2005 at 23:42.

  3. #3
    EmuTalk Member
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    Quote Originally Posted by Trotterwatch
    http://ign64.ign.com/objects/011/011...?ui=collection > the link seemed to truncate when you posted it. Currently testing the game out btw, I'll report back if I find out anything.

    Edit/

    I get the character select screen, the name input screen, then the rom goes mental Nemu appears to have a bloody good go at loading it past that stage though (if you disable show errors). 1964 tries to, PJ64 won't allow me to load it at all.
    yeah i have exactly the same behavior ... It could be both; a core and a gfx problem. It's really sad because it's nearly emulated ...

  4. #4
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    If you use the no audio plugin in 1964 the game boots faster and gets to the part where it hangs much faster. No point in that other than it may help to quickly test configs

  5. #5
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    yep thanks

  6. #6
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    i tested again with Nemu and i found that with normal settings it was hanging but with CF=8 (debug cheat count increase) and disabling sync game to audio help to not hangs. i can even make a savestate (which is impossible with 1964) but well still nothing else

    still working on it.

    What about the boot code and the possibility to fix in order to play it ? i don't know but i'm looking forward to seeing this


  7. #7
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    it works with blade64 too
    still the same behavior

  8. #8
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    it works with apollo 0.3: same behavior but it's said that the emulator have a problem with this rom and it's unlikely that it can continue

  9. #9
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    it works with daedalus too
    same behavior: the cpu is still running, sound is still running, no gfx and no control


  10. #10
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    ok it's a core problem: here what i get with 1964 0.73:

    error : branch in branch delay slot PC=800F9790

    No emulator supports this game afaik

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