thakis
New member
Hi,
I've written a program that extracts all data from .szs files (found in supermariosunshine for example), get it with source and documentation from
http://www.amnoid.de/gc/szstools.zip
Post to this thread if you find out what's stored in all the files that are generated from the szs/rarc files Some wild guesses by me:
.bmg: Messages/Subtitles. Contain lots of text.
.bmd: 3d model data?? Contains "VTX1" blocks which could stand for "Vertex". However, most of these files are not too big. The "map/map" subdir of the szs files in "data/scene" contains a map.bmpd which is quite big (nearly always > 1mb), this could be the main level model.
.jpa: Texture/Image??
bmt: Material??
Bye,
thakis
[edit: fixed link :-O ]
I've written a program that extracts all data from .szs files (found in supermariosunshine for example), get it with source and documentation from
http://www.amnoid.de/gc/szstools.zip
Post to this thread if you find out what's stored in all the files that are generated from the szs/rarc files Some wild guesses by me:
.bmg: Messages/Subtitles. Contain lots of text.
.bmd: 3d model data?? Contains "VTX1" blocks which could stand for "Vertex". However, most of these files are not too big. The "map/map" subdir of the szs files in "data/scene" contains a map.bmpd which is quite big (nearly always > 1mb), this could be the main level model.
.jpa: Texture/Image??
bmt: Material??
Bye,
thakis
[edit: fixed link :-O ]
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