Results 1 to 8 of 8
  1. #1
    EmuTalk Member
    Join Date
    Feb 2005
    Location
    Vancouver, BC
    Posts
    4

    Unhandled OpCode - Memory Change fixes not working.

    I've been playing Zelda OOT, and the unhandled opcode problem came up a few times. After searching through the forums and changing the memory to "change memory and cache" or "protect memory" or any other option, the crash still happens. I'm currently using PJ64 1.5 and the glN64 0.41 plugin.

    I've heard that save states affect this, so I tried playing the game using the in game save system, but the error still occurs at random places.

    Any thoughts?



    EDIT: I've checked the rom using Good N64, its v 1.2 and [!] validated.
    Attached Thumbnails Attached Thumbnails wtf.JPG  
    Last edited by Synaptik; February 11th, 2005 at 03:34.


    • Advertising

      advertising
      EmuTalk.net
      has no influence
      on the ads that
      are displayed
        
       

  2. #2
    The Rocking PC Wiz RJARRRPCGP's Avatar
    Join Date
    Feb 2003
    Location
    USA (Springfield, Co. Windsor,Vermont)
    Posts
    1,077
    Maybe you would want to check the PC stability if the ROM is good.
    "Sorry about that, old chap." -Conker

    Asus P5QL Pro

    Core 2 Duo E4500 OC'ed to 2.997 Ghz (333x9.0)

    2 GB Samsung DDR2 PC2 5300 dual channel SDRAM (1 GB x2)

    GeForce 9500 GT

    ------------------------------------------

    -Gentoo 2010 system:

    Acer Aspire M5630

    Core 2 Duo E2180

    1 GB Kingston PC2 6400 dual channel DDR2 SDRAM (512 MB x 2)

  3. #3
    EmuTalk Member
    Join Date
    Feb 2005
    Location
    Vancouver, BC
    Posts
    4
    the room is good, but what do you mean cheack the pc stability?

  4. #4
    Moderator Allnatural's Avatar
    Join Date
    Nov 2001
    Location
    Toledo, OH. USA
    Posts
    4,571
    When you changed the self-modifying code, you did change it for the rom, not the global setting, right?

  5. #5
    EmuTalk Member
    Join Date
    Feb 2005
    Location
    Vancouver, BC
    Posts
    4
    yes, i right clicked the game from the list and changed it.

  6. #6
    Moderator Allnatural's Avatar
    Join Date
    Nov 2001
    Location
    Toledo, OH. USA
    Posts
    4,571
    Switching the core to interpreter may help if you know where the crash is going to occur. This isn't practical if the crashes are truly random though (which I suspect they aren't). I trust you're not using cheats, right? Beyond that, I can only suggest grabbing the 1.0 or 1.1 version of the game.

  7. #7
    EmuTalk Member
    Join Date
    Feb 2005
    Location
    Vancouver, BC
    Posts
    4
    version 1.0 was the first one i tried, same thing happened. so im guessing its not a version problem then.

    i am using cheats...could that be the problem for all this?

  8. #8
    Moderator Allnatural's Avatar
    Join Date
    Nov 2001
    Location
    Toledo, OH. USA
    Posts
    4,571
    Quote Originally Posted by Synaptik
    i am using cheats...could that be the problem for all this?
    Perhaps. Cheats can cause all sorts of problems.

Similar Threads

  1. Unhandled Opcode error
    By g00beRz in forum Project64
    Replies: 1
    Last Post: November 29th, 2002, 17:54
  2. Zelda 2: Majora's Mask Unhandled Ri4300 OpCode
    By Arcandaous in forum Project64
    Replies: 2
    Last Post: September 21st, 2002, 02:47
  3. Replies: 0
    Last Post: August 19th, 2002, 11:54
  4. Replies: 9
    Last Post: May 31st, 2002, 13:20
  5. comp list of the public beta
    By 3x3cUt0r in forum Apollo
    Replies: 10
    Last Post: December 24th, 2001, 19:57

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •