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  1. #1
    Emu Ape D.K.'s Avatar
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    Weird Conker Graphics

    After that submarine blasting stage in the game. Conker turned all white, when you see him up close. Is this a known graphics glitch. The game plays great and I made it to the end. But, just wondering if this problem is fixable? I never changed any settings in the game and did not change my drivers (23.11).

    Attached Thumbnails Attached Thumbnails conker.jpg  
    Get me a drink of water.


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  2. #2
    roll for life sk8bloke22's Avatar
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    weird. guess it could be a bug. i mean some ppl hav experienced weird stuff and some havent. i dunno, but for smash bros the gfx are all screwed in terms of a black title screen and stuff, and other ppl dont hav that problem. but ur prob seems more like a bug as it is at the end of the game, which was probably tested the least by donators for pj64.
    WinXP Professional 5.1 (Build #2600) CPU: AMD K7 Athlon XP, 1.67 GHz Video: Samsung SAMTRON 95P Plus(T)/95P on nVidia GeForce4 Ti 4200 (1280x1024x32bpp 60Hz) Sound: SB Audigy Audio [E800] Memory: Used: 156/512MB Uptime: 1h 46m 2s 81ms HD: Free: [C:] 27.93/38.16 GB Connection: 1-World Online via U.S. Robotics 56K FAX EXT @ 45200 bps (Rec: 8.14MB Sent: 0.81MB)

  3. #3
    Moderator Tesla-Guy's Avatar
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    a friend of mine had this problem (conker head and tale white when close to conker but if you select the distant camera when the detail lowers conker becomes normal) from the beggining, and i thought it was cauz he had a tnt2... guess it aint that problem though, it's video plugin fault. try using jabo's1.3
    ::Boo::

  4. #4
    EmuTalk Member
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    my friend had the same problem and he fixed it

  5. #5
    EmuTalk Member DSF's Avatar
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    yeah i know what's wrong

    I tested CBFD in Win98 with Geforce2 old drivers (smth as 2000) and Directx 8a, and i hav the same prob
    I tested CBFD in WinXP with Geforce2 win drivers and DirectX 8.1 and the game is working perfectly

  6. #6
    EmuTalk Member magebarf's Avatar
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    Got the same problem.

    Yeah, I've got the same problem, but I'm wondering if there isn't any use of that white texture thing...

    Since the texture isn't at all like the original, or correct, texture, but rather looking like some kind of fur/hair-bumpmap, I'm wondering if this could be some kind of implementation of Detail-maps... When you get close enough it shows up, and that's about the same way detail-maps work too, they add bump-noise when you get too close to the surface to make it look more irregular and less boring.

    I was wondering if this white map could be a detail-map of some kind, but it's being emulated wrong, and instead of applying it as a bump, it's placing it as a regular texture, on top of the regular one.

    Anyone who owns the game and could look if it is this way on a real Nintendo?
    Magebarf - The hogalong bogaboo flipperyflopp

  7. #7
    Emu Ape D.K.'s Avatar
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    Like I said it was fine before the submarine stage. I saved stated the hell out of the game, maybe another possible reason why this happend. And sometimes I would get the 1964 has caused an error in unknown and DirectInput has caused an error. I wonder if the save states or these errors could of corrupted the code in the 1964 or Jabo's Plug-in in some way?
    Get me a drink of water.

  8. #8
    professional pessimist Engeljaeger's Avatar
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    Same prob

    Hmmm...
    I have the same problem from the beginning of the game...
    I got WinXP and DirectX 8.1 ...
    But i got a tnt1 (yes...there are still some of those out there )
    So it doesn´t seem to be a geforce prob...

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