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  1. #1
    Emutalk Member ggab's Avatar
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    Glide64 SP5 is out

    good news, isn't it?
    COOOOOOOOOL
    u rock as usual ! :p

    [i]posted by emuxhaven:[i]
    Glide64 V0.7 Me Service Pack 5 Out!
    Thats right folks, another great release of the Glide64 Plugin has been released today!!



    Here's whats new :
    -Fixed gfx errors in Banjo Tooie.
    -Fixed 2D gfx in Super Robot Spirits.
    Download it from the Glide64 Site !!
    http://glide64.emuxhaven.net/


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  2. #2
    Banned -Shadow-'s Avatar
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    Cool ! That are good news ! It would be even better if someone would've work on Hacky's glide wrapper...

  3. #3
    Beta Tester Federelli's Avatar
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    Your damn right


    MSI 975X Power Up Edition | Intel Core 2 Duo E6600 | 2GB Corsair XMS2 DDR2-800 4-4-4-12 | Seagate 60 7200RPM PATA UDMA5 & 320 SATA2| Visiontek HD 3870 | Dell 2007WFP 20.1" | SoundBlaster Audigy 2 | Jazz Speakers JS300 2.1 | LG GSA-H12N UDMA4 | Logitech G5 & G15 | Logitech Rumblepad 2 | Epson Stylus CX4700 | Windows XP+SP3 | DirectX 9.0c

  4. #4
    Master of the Emulation Flame MasterPhW's Avatar
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    Quote Originally Posted by H3ad5h0tter
    Cool ! That are good news ! It would be even better if someone would've work on Hacky's glide wrapper...
    Yeah, that would be great, but who knows... probably he will do some work like more filters... hq4x would be great...*dreaming*
    The Future of Emulation: Emulate a High End Computer on a Low End System
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  5. #5
    Emutalk Bounty Hunter. Hexidecimal's Avatar
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    /me laughs at the non glide owners, then realizes he has no more N64 roms and goes back to being quiet.


  6. #6
    ph33r teh hammy! Modem's Avatar
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    Thank god I have another machine with a voodoo4... too bad it's in Seattle... and... I'm... in... Wyoming... and I won't be able to use it 'till October... *goes back to being quiet as well*
    - Modem
    Stuff is good. Most stuff anyway. ^_^

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  7. #7
    nuqDaq 'oH puchpa''e' Qun Mang's Avatar
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    I would just like to use hardware frame buffer on my Radeon. I wait hopefully for a new release of Hac's wrapper...
    Qun --> Klingon for God
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    Qun + Mang = God's Man or Man of God

  8. #8
    EmuTalk Member
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    ya hardware frambuffer emulation in the wrapper would be great...

    then the framebuffer would be as nice as the direct64 ones...

  9. #9
    EmuTalk Member minkster's Avatar
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    what exactly does hardware framebuffer do? i never realy understood what it does for n64 games

  10. #10
    EmuTalk Member
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    Quote Originally Posted by minkster
    what exactly does hardware framebuffer do? i never realy understood what it does for n64 games
    The framebuffer is a part of RAM in a computer allocated to hold the graphics information for one frame or picture. This information typically consists of color values for every pixel (point that can be displayed) on the screen. A framebuffer can either be:

    - off-screen, meaning that writes to that memory don't appear on the visible screen,

    - or on-screen meaning the memory is directly coupled to the visible display.


    extracted from glide64 readme.txt:

    "N64 games often use auxiliary frame buffers to implement special game effects
    like motion blur or for optimization purposes. The console can allocate as many
    auxiliary frame buffers as needed and then use them as usual textures. PC video
    cards usually use only one buffer for rendering, thus emulation of frame buffer
    effects is always a hard problem. The usual method of emulation, which
    theoretically should always work, is to render auxiliary frame buffer into main
    video buffer and then read it from video memory into main memory and put into
    the structure representing N64 memory (RDRAM)."

    "Hardware frame buffer emulation is in fact a hack - auxiliary frame buffers
    are not put into N64 memory. When a game uses texture located in area in RDRAM
    corresponding to auxiliary frame buffer, the plugin uses texture located in video
    memory instead. The game may use this area in RDRAM for different textures
    later, but the plugin will use it's auxiliary buffer anyway, which leads to
    serious glitches. I (Gonetz) have tried to reduce probability of this situation, but it
    is still possible. If you encounter it, switch to windowed mode, and then back
    to full screen again."

    read n64 manual for futher info
    Last edited by olivieryuyu; August 16th, 2004 at 18:56.

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