jelbo
Nintendo emulation fanatic!
Hi,
I recently noticed a feature in eVoodoo 4.x (don't remember exact version). In the Control Panel config window (using the .cpl file in %windir%\system32) you could choose a post processing mode for the graphics. Since I don't own a very good gfx card I chose Don't filter and I'm VERY pleased with the results.
I have several reasons for it;
-it runs faster since the textures used in N64 games are rather small, and with the don't filter option the gfx card doesn't have to smooth them out.
-it's a very good option if you want to rip sprites; 2D sprites are displayed as they are stored in the cartridge.
-2D sprites aren't filtered (as with a real N64). This difference is very obvious. Compare the on screen icons of Super Mario 64 (health, coins, stars, etc.) with Glide64 and eVoodoo 4.X with the don't filter option and with Jabo's D3D 1.6.1 for example. Jabo's plugin (as well as many others) filter 2D sprites and make them look ugly (in my opinion).
Since I really like hard pixels and performance I'd like to see an option like 'Don't filter' in gfx plugins that are developed these days.
I guess it's pretty easy for a gfx plugin developer to implement this feature, so I'm kindly asking to do so
It could be even better if there was a general workaround for gfx filtering. Does anyone know of a tool/thing that can permanently disable texture smoothing for DirectX/OpenGL apps? Or perhaps a gfx plugin wrapper that disables texture smoothing on the fly? That would be so awesome. :bouncy:
Please post your comments on this.
P.S. I've attached a screenshot of Super Mario 64 running with Glide64 0.7 ME SP4 and eVoodoo 4.x and the Don't filter option. Sorry for the very high JPEG compression; I'm a 56k'er
I recently noticed a feature in eVoodoo 4.x (don't remember exact version). In the Control Panel config window (using the .cpl file in %windir%\system32) you could choose a post processing mode for the graphics. Since I don't own a very good gfx card I chose Don't filter and I'm VERY pleased with the results.
I have several reasons for it;
-it runs faster since the textures used in N64 games are rather small, and with the don't filter option the gfx card doesn't have to smooth them out.
-it's a very good option if you want to rip sprites; 2D sprites are displayed as they are stored in the cartridge.
-2D sprites aren't filtered (as with a real N64). This difference is very obvious. Compare the on screen icons of Super Mario 64 (health, coins, stars, etc.) with Glide64 and eVoodoo 4.X with the don't filter option and with Jabo's D3D 1.6.1 for example. Jabo's plugin (as well as many others) filter 2D sprites and make them look ugly (in my opinion).
Since I really like hard pixels and performance I'd like to see an option like 'Don't filter' in gfx plugins that are developed these days.
I guess it's pretty easy for a gfx plugin developer to implement this feature, so I'm kindly asking to do so
It could be even better if there was a general workaround for gfx filtering. Does anyone know of a tool/thing that can permanently disable texture smoothing for DirectX/OpenGL apps? Or perhaps a gfx plugin wrapper that disables texture smoothing on the fly? That would be so awesome. :bouncy:
Please post your comments on this.
P.S. I've attached a screenshot of Super Mario 64 running with Glide64 0.7 ME SP4 and eVoodoo 4.x and the Don't filter option. Sorry for the very high JPEG compression; I'm a 56k'er
Last edited: