Thubb said:everytime i stop the rom-emulation i get this exception and emulator closes (pj64 and 1964):
using standard settings...
edit: only seems to happen in directX mode (using DX9.0b) opengl is fine
Rice said:XBOX does not suffer from the depth buffer / geometry problem, and color combiner code was tweaked just for its GF3 video chip, so it worked better than most new video cards.
AFAIK, the XBOX Nvidia chip does support pixel shader 1.1. It will also be benefited a lot from my pixel shader feature.
LazerTag said:Make sure to check Software T&L in Rice's Plugin settings for now.
acidagent said:I've a Geforce 4 4400Ti, when i play Mario Kart with the Pixel Shader extension, i get huge black blocks around the the karts and the characters. Any ideas?
Rice said:(Yes, I have bought a 9600, so I can understand the Radeon problem and program the pixel shader feature.)
acidagent said:I've a Geforce 4 4400Ti, when i play Mario Kart with the Pixel Shader extension, i get huge black blocks around the the karts and the characters. Any ideas?
GE Master said:Rice, wow. That's about all I can say right now. I had to post right away and I've only checked out GoldenEye. Temple and Surface are rendered perfectly on my Radeon 9500pro. This has opened many doors believe me! Now what I can't seem to get a handle on is the flicker in multiplayer. I've been ticking and unticking boxes like mad but not helping. Your plugin is THE pluging for GoldenEye. Here is one screen on the character screen which looks much better than before but still a bit messed up. Thanks for the effort with your plugin!