Orkin
d1R3c764 & g1|\|64 m4|<3R
I was wondering if anyone out there that's better at 3D math than I am (which isn't very good) knows if it's possible to do backface culling after the perspective transformation, in homogeneous space (x,y,z,w)?
The reason I ask is because I could get a decent speed boost if I culled away triangles before clipping them, instead of waiting until after clipping and the screen-space transform to do it.
Thanks for any help!
The reason I ask is because I could get a decent speed boost if I culled away triangles before clipping them, instead of waiting until after clipping and the screen-space transform to do it.
Thanks for any help!