When I fire up Banjo-Kazooie, the image is confined to just one corner of the screen for some reason. This does not happen in pj64.
Games also effected include Turok 2 and Conker's Bad Fur Day, again only in 1964.
And no, these are not PAL roms.
When I fire up Banjo-Kazooie, the image is confined to just one corner of the screen for some reason. This does not happen in pj64.
Games also effected include Turok 2 and Conker's Bad Fur Day, again only in 1964.
And no, these are not PAL roms.
try changing the aspect ratio
I have the same problem with Conker!
I have the latest build of 1964, with Jabbo's D3D 1.4 (DX 7)!
I changed the resolution, but it doesn't have any effect!
i think its something that needs to be done manually in the ini (whoevas writing the new ini for the emu take note), its something to do with maximum height, and its mainlly pal roms. theres a thread on the pj64 forum, i think its sticky.
WinXP Professional 5.1 (Build #2600) CPU: AMD K7 Athlon XP, 1.67 GHz Video: Samsung SAMTRON 95P Plus(T)/95P on nVidia GeForce4 Ti 4200 (1280x1024x32bpp 60Hz) Sound: SB Audigy Audio [E800] Memory: Used: 156/512MB Uptime: 1h 46m 2s 81ms HD: Free: [C:] 27.93/38.16 GB Connection: 1-World Online via U.S. Robotics 56K FAX EXT @ 45200 bps (Rec: 8.14MB Sent: 0.81MB)
lol only roms that have this problem are US roms on my pc :p i don't have the E version for those roms so i don't know. Only way to fix it is as sk8 said or change back to jabo's d3d6 1.3
::Boo::
i doubt it involves going back to 1.3, as loads of testers didnt pick up on this (i dont think). so its most probably an ini thing which can be fixed with an ini release. or maybe something, cos my roms are US too..
WinXP Professional 5.1 (Build #2600) CPU: AMD K7 Athlon XP, 1.67 GHz Video: Samsung SAMTRON 95P Plus(T)/95P on nVidia GeForce4 Ti 4200 (1280x1024x32bpp 60Hz) Sound: SB Audigy Audio [E800] Memory: Used: 156/512MB Uptime: 1h 46m 2s 81ms HD: Free: [C:] 27.93/38.16 GB Connection: 1-World Online via U.S. Robotics 56K FAX EXT @ 45200 bps (Rec: 8.14MB Sent: 0.81MB)
"loads of testers" just get the beta and play roms without even giving feedback. :p well what does it mind going back to 1.3?
::Boo::
as far as i know, there were only a few limited testers for this release; not as many as the previous releases. I would say quit complaining and look for a solution.. try the DX6 build or check for options that might help solve some of these things
i dont think its in the ini, because there is nothing about it on the game settings window sk8.
I Run This
hmm..wat could it be...its actually makes pj64 1.4 seem very unfinished or rushed as these are big games. lots of people play banjo kazooie. i suppose without the beta testing there would be loads more probs though...so im thankful for that.
WinXP Professional 5.1 (Build #2600) CPU: AMD K7 Athlon XP, 1.67 GHz Video: Samsung SAMTRON 95P Plus(T)/95P on nVidia GeForce4 Ti 4200 (1280x1024x32bpp 60Hz) Sound: SB Audigy Audio [E800] Memory: Used: 156/512MB Uptime: 1h 46m 2s 81ms HD: Free: [C:] 27.93/38.16 GB Connection: 1-World Online via U.S. Robotics 56K FAX EXT @ 45200 bps (Rec: 8.14MB Sent: 0.81MB)