What's new

New Satourne Version 1.1p released.

fivefeet8

-= Clark Kent -X- =-
http://satourne.consollection.com/

What'new :
›› Changed plugins specifications, old plugins won't work anymore. For plugin developpement use the new included headers
›› Added correct 4Mb cartridge emulation, final
fight revenge and dungeon and dragons collection work.
›› Added a hack system specified in games_parameters.ini,
mail me if you want some explanations on how to add hacks.
›› Many other things I don't remember.... :p



CD-Block plugins : CD block ASPI plugin v1.0 A&B :
The archive should contain two plugins. The first plugin (CD_block_ASPI_plugin_v1.0A.dll) uses the new emulation core. This core was intented to be more compatible than the old one used in the old ISO plugin. In practice it allows to run games that the old plugin couldn't start, but some games that Weren't playable with the old plugin are now playable.. Just try the two plugins when you test a game.
The second plugin (CD_block_ASPI_plugin_v1.0B.dll) uses the old emulation core with the new ASPI interface. Use it for example with panzer dragoon which hangs up when using the A version of the core.
Those plugins don't implement all the functions of the CD block.
Don't expect them to be highly compatible.
Those plugins can:
›› use your ASPI compatible devices to read saturn CDs
›› automatically set the SMPC country code
Those
plugins don't:
›› play audio tracks. Communication between
SCSP and CD block plugins is not yet implemented.



SCSP plugins : SCSP a68k direct sound plugin
version v1.0 :
This plugin implements the 68000 and the SCSP.
It uses MUSASHI Version 3.3 (see the end of this file for more infos) for 68000 emulation.
It uses the great SCSP emulator written by Stéphane Dallongeville (thanks again Stéphane!!).
It will use your main audio device for sound output.
IMPORTANT: you will hear sound only if satourne's main window is active. This is due to my lazyness to implement correct VDP<->SCSP plugins communication for display window handle.. This will be fixed soon.
I have also included my old very primitive SCSP core in the SCSP_a68k_v1.0.dll plugin.
It also uses musashi but doesn't output any sound. I have included it because it allows to play some games that hangs up with the direct sound plugin. For example Virtua fighter 2 is playable with my old core (and maybe other games).



SCU plugins : SCU no DSP plugin version v1.0.1 :
›› fixed a bug in DMA indirect mode:
this fixes die hard (now showing polygons), some backgrounds in decathlete
and gouraud shading bugs in nights and burning rangers (gouraud shading tables
are now correctly file)



SH-2 plugins : SH2 interpreter debugger plugin
version v1.1 :
›› conforms to the new plugin specification
SH-2 plugins : SH2 interpreter plugin version v1.3 :
›› conforms to the new plugin specification
›› killed a bug in DMA



SMPC plugins : SMPC Dinput plugin version v1.1 :
›› Added automatic country code setting



VDP plugins : VDP opengl plugin version v1.1 :
›› improved priority function emulation
›› replaced the option dialog box by a menu
›› fullscreen support
›› lots of bugfixes...
 
OP
fivefeet8

fivefeet8

-= Clark Kent -X- =-
I've made a compatibility report with the new version of Satourne as well as posted some shots.

http://www.ngemu.com/forums/showthread.php?threadid=44775

I like that you don't need to keep changing country codes, sound is working somewhat, and I can run my games from the cd instead of making cooked isos. The speed of the emulator is pretty good sometimes. Still, it has a long way to go in terms of compatibility.
 

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