For those of you who don't yet know (check the plugin thread) i've been trying to develop a plugin that fixes ALL known issues in ogre battle 64. It's being developed by me and some of my friends (we're geeks).
They refuse to allow others to "steal" our work, so no open source yet. But right now, the plugin works around the same level as an older version of Rice's dedellus plugin (a very old one).
If any major developments are made, we will either:
a) public release
b) open source
Neither are likly, however for many a month (year?).
If ogre battle 64 works before then, you will probably never hear of this plugin again.
P.S.
If anyone has ideas on how to optimize speed, that would be much appriciated. (we want 60 fps on EVERY game (touchy, aren't we?))
They refuse to allow others to "steal" our work, so no open source yet. But right now, the plugin works around the same level as an older version of Rice's dedellus plugin (a very old one).
If any major developments are made, we will either:
a) public release
b) open source
Neither are likly, however for many a month (year?).
If ogre battle 64 works before then, you will probably never hear of this plugin again.
P.S.
If anyone has ideas on how to optimize speed, that would be much appriciated. (we want 60 fps on EVERY game (touchy, aren't we?))