mariogirl92
New member
What are the controls for Nemu 64?
Not true. The N-Rage Input plugin does this as well, and it works in all N64 emulators that support the plugin specs.the only emulator i could bind mouseclicks, not only keyboard in input config !!
""However, once I got into the Zora's domain, I realized that there was a bit more than a small problem with the game. The entire water texture that signifies the top of the water part of the game is completely an opaque aqua color. Underneath the texture, the water looks fine, but you can't see through it.
-update january 16
figured it out, don't worry about it. having a little trouble with the oot retexture pack though, can't get the rice video's plugin to let me change the textures - it says advanced options are not allowed or something like that.
For those having not transparent water in zelda ocarina of time, inside zoras domain, get Jabo_Direct3D6.dll inside Project64 folder, and change GFXDLL=LemD3D8.dll to GFXDLL=Jabo_Direct3D6.dll in nemu's config.ini to correct the issue.
I'm getting this error with Jabo_DInput.dll, Jabo_Direct3D6.dll, Jabo_Direct3D8.dll and Jabo_Dsound.dll, and this solution hasn't helped. This file isn't even present in my PJ64 directory, but is in \Windows\System32. This leaves me with only LemD3D8 for graphics which is really buggy. :doh:Q: I'm trying to load Jabo's d3d 6 1.5 into Nemu, but it gives me an error when I start the emulator telling me that it cannot initialize.
A: Go into your PJ64 (or 1964) main directory and copy the file msvcr70.dll, into Nemu's main directory - NOT the plugin folder. (Thanks Trotterwatch!)