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  1. #1
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    extracting models from roms? possible?

    is it possible to extract models from roms and open em in a 3d modelling program?
    tnx



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  2. #2
    Emu64 Staff DuDe's Avatar
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    K, moved that one to the General N64 Emulation Discussion board, due to obvious reasons. Now, afaik, the latest Nemu has models extraction ability, and if I'm not mistaken, so does icepir8's latest OGL plugin.
    In the land of the impotent, the man with the one working bollock is king.
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  3. #3
    S-2K Stezo2k's Avatar
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    wow thats a smart function, imagine the possibilities

  4. #4
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    OMG, if this works it will be really helpfull to our dev team, thanx. but one question. is icepire8's plugin compatible with pj64? if not which emu is it made for, and does anyone kinow how to do this with either the plugin or nemu? i need to extract the models to open in maya

  5. #5
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    also where can i find this plugin? it isnt in ET's download section

  6. #6
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    Originally posted by emuguy
    OMG, if this works it will be really helpfull to our dev team
    what are you people doing?

    icepir8's plugin is the tr64 ogl plugin ... it is in the download section

  7. #7
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    ok i got the plugin, only i cant find anything to dump models, and our coder has tried with nemu but cant find anything either. any of uguys know how to do this. really need to know, BADLY:/

  8. #8
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    Originally posted by emuguy
    ok i got the plugin, only i cant find anything to dump models, and our coder has tried with nemu but cant find anything either. any of uguys know how to do this. really need to know, BADLY:/
    blah... there is a thread in the Nemu forum that tells you how...

    but I'll say anyways..

    In Nemu (dno about Icepir8's plugin) you go to the video options (while you are in the game and the model you want to rip is on the screen) and then check "Export VRML" the emulator will slow to a crawl then go back to it, uncheck it... and it will be c:\output.wrl (vrml format)... you'll need to import the file and it will have everything on the screen... so you will need to delete some of the scenery (assuming you just want to rip a character model)

    then after that, you have to weld with 0.0001... and select all the polygons and flip them... to make it look right (at least, you have to do this with 3dsmax 5)

    if you have any other questions about it, try the nemu forum and and look in the thread about it..

    EDIT: what are you going to do with the models?

    Just so you know, they're not computer game quality... they're really low poly and wouldn't be on par with what modelers can make for computer games...

  9. #9
    ????????????????????????? Doomulation's Avatar
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    Originally posted by emuguy
    but one question. is icepire8's plugin compatible with pj64?
    Oh my goodness! That's the most stupidest question I've ever heard!
    All the plugins released here seperatly are zilmar-spec compitable! I hope you know what that means.
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  10. #10
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    i already said i know how to do it with nemu. i even posted a pic last night but i dunno where its gone:/ anywy here it is again. marios castle with a couple of tweaks.
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