Spelkontroll  ::  Emulation64  ::  DCEmu.co.ukNetwork Sites:    About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews



Welcome to EmuTalk.net

Go Back   EmuTalk.net > General Discussion > Emu64 News

Welcome to EmuTalk

Reply
 
Thread Tools Display Modes
Old December 19th, 2007, 09:28   #1
[vEX]
niechift.com
 
[vEX]'s Avatar
 
Join Date: Dec 2002
Location: Sweden
Posts: 1,266
[vEX] is just really nice
No$gba 2.6 Released
Category: GameBoy Advance

Important news about downloading the latest version:

No$gba Newest-Gaming-Version Downloads
Donate $2.50 (via paypal) and Download newest no$gba version (support the no$gba project)

Why that donation stuff...?
I've had some money saved up when starting to make no$gba in summer 2001, during last some years the money became less and less, so, without some new money, I won't be able to continue to work on no$gba much longer. Now, if less than one of a hundred people would click the donations button - that would probably solve no$gba's monetary problems.

Changelog:

- nds/3d: soft-renderer: uses fast linear color/texture interpolation when w1=w2
- nds/3d: soft-renderer: supports perspective-correct texture (eg. eragon/demo)
- nds/3d: soft-renderer: supports perspective-correct rgb color interpolation
- nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot polygons
- nds/3d: soft-renderer: prevents polys at existing/possible x1=256 (off-screen)
- nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse dart)
- nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in tree
- nds/3d/help: added note on situations where lower/right edges are excluded
- nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames
- nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames
- nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands
- nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc)
- nds/3d: soft-renderer: supports w-buffering (games with reversed z working)
- nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps
- nds/3d: soft-renderer: allows dots on lower/right clip-boundary (off-viewport)
- nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen)
- nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines)
- nds/3d: re-renders old frame on master changes (disp3dcnt or port 330h..3BFh)
- nds/3d: soft-renderer: discards correct vertex of invalid twisted |X| quads
- nds/3d: soft-renderer: emulates edge-marking (edge_color, opaque, polygon_id)
- nds/3d: soft-renderer: emulates correct size of line-segments and wire-frames
- nds/3d: soft-renderer: emulates correct size of edge-marked polygons
- nds/3d: soft-renderer: emulates correct size of translucent and opaque polys
- nds/3d: soft-renderer: enulates inwards/outwards/left/right/front/back edges
- nds/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges
- nds/3d: soft-renderer: emulates correct rounding of screen coordinates
- nds/3d: supports direct capture from 3d engine (instead from engine a only)
- nds/2d/bugfixes: inits engine b on reset, fixed engine b base in vram viewer
- nds/3d: opengl: internally breaks all polygon strips to separate polygons
- nds/3d: buffers translucent polys, and renders them later (after opaque polys)
- nds/3d/help: corrected polygon_attr.bit11 (affects pixels, not whole polygons)
- nds/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl)
- nds/3d/help: added description on clamped textures (clips to minmax 0,siz-1)
- nds/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes
- nds/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max)
- nds/3d: soft-renderer: supports toon table (and skips green/blue calculations)
- nds/3d: soft-renderer: does texture blending (modulation,decal,toon,highlight)
- nds/3d: soft-renderer: explodes texture bitmap and renders texture by texcoord
- nds/3d: emulates polygon_attr having no effect until next begin_vtxs command
- nds/3d: soft-renderer: renderer uses linear (quick'n'dirty) color/texcoord
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on rendering
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on clipping
- nds/3d: allocates/stores color/texcoord/screencoord in each buffered vtx-entry
- nds/3d: soft-renderer: re-ensures range after clipping (for rounding errors)
- nds/3d: vram viewer: fixed 4x4 texel texture mode1 crash (missing pusha/popa)
- nds/3d: soft-renderer: optional depth_update for translucent polys (less only)
- nds/3d: soft-renderer: optional depth_less or depth_equal rendering condition
- nds/3d: soft-renderer: interpolates depth (z) horizontally and vertically
- nds/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or bitmap)
- nds/3d: soft-renderer: front/back/linesegment check (on first three vertices)
- nds/3d: soft-renderer: hides far-plane-intersecting (if enabled in poly_attr)
- nds/3d: soft-renderer: clips polygons to all six sides of the view-volume
- web/paypal: added an evil "donate 2.50 and download newest version" button
- dos: due to the soft-renderer, dos version is now fully supporting 3d video
- a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels)

:: No$gba Official Site
--------------------
niechift.com | [vEX].niechift.com
MSI K8N NEO4-FI | AMD Athlon 64 3000+ (Venice) | 2x1024MB PC3200 3-3-3-8 | WD Caviar 120GB Special Edition | Samsung SpinPoint P120 250GB SATA2 | MSI GeForce 7600GS 256MB | NEC ND-2500 | M-Audio DiO 2448 | Altec Lansing CS21
[vEX] is offline   Reply With Quote
Old December 19th, 2007, 22:47   #2
FlotsamX
EmuTalk Member
 
FlotsamX's Avatar
 
Join Date: Aug 2007
Posts: 317
FlotsamX has a spectacular aura about
Well, Martin: if you just look at the page, you wouldn't see any indication of 2.6's release. If you want people to donate, you might want to mention that, and I'm sure donations will start flowing in. ^.^
FlotsamX is offline   Reply With Quote
Old December 19th, 2007, 23:05   #3
Agozer
16-bit Corpse
 
Agozer's Avatar
 
Join Date: Jan 2006
Location: Nokia Land
Posts: 5,515
Agozer is a splendid one to behold
Send a message via ICQ to Agozer Send a message via AIM to Agozer Send a message via MSN to Agozer Send a message via Yahoo to Agozer
The homepage does indicate that v2.6 has been released.
--------------------
My Site With Random Stuff (+ two custom ZSNES GUI fonts)

Agozer is offline   Reply With Quote
Old December 20th, 2007, 00:05   #4
FlotsamX
EmuTalk Member
 
FlotsamX's Avatar
 
Join Date: Aug 2007
Posts: 317
FlotsamX has a spectacular aura about
He might've just done it. I didn't see it when I followed the yellow brick link.
FlotsamX is offline   Reply With Quote
Old December 20th, 2007, 00:07   #5
Agozer
16-bit Corpse
 
Agozer's Avatar
 
Join Date: Jan 2006
Location: Nokia Land
Posts: 5,515
Agozer is a splendid one to behold
Send a message via ICQ to Agozer Send a message via AIM to Agozer Send a message via MSN to Agozer Send a message via Yahoo to Agozer
Quote:
Originally Posted by FlotsamX View Post
He might've just done it. I didn't see it when I followed the yellow brick link.
No, it's been there for a while now, as far as I remember. But whatever, it doesn't matter anymore.
--------------------
My Site With Random Stuff (+ two custom ZSNES GUI fonts)

Agozer is offline   Reply With Quote
Old December 20th, 2007, 01:55   #6
FlotsamX
EmuTalk Member
 
FlotsamX's Avatar
 
Join Date: Aug 2007
Posts: 317
FlotsamX has a spectacular aura about
I guess not...
FlotsamX is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT +1. The time now is 02:29.


Powered by vBulletin Version 3.6.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.