Spelkontroll  ::  Emulation64  ::  DCEmu.co.ukNetwork Sites:    About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews



Welcome to EmuTalk.net

Go Back   EmuTalk.net > General Discussion > Emu64 News

Welcome to EmuTalk

Reply
 
Thread Tools Display Modes
Old August 27th, 2006, 12:17   #1
[vEX]
niechift.com
 
[vEX]'s Avatar
 
Join Date: Dec 2002
Location: Sweden
Posts: 1,266
[vEX] is just really nice
bsnes 0.017 Released
Category: SNES

• DSP-1 support added [Andreas Naive, byuu]
• Added cooperative multithreading library, written by myself
• Rewritten CPU core, now bus accurate
• Rewritten APU core, now bus accurate
• Added cartridge database
• Added several PCB mappers, thanks to research from Overload
• Added several games to database, fixing several mapping-related bugs
• Improved mirroring [Nach, grinvader, byuu]
• vscroll bug in hires, interlaced mode fixed. Fixes RPM racing
• RTO X=256 bug corrected. Fixes Super Conflict title screen [anomie]
• Fixed bug in NTSC filter with hires games
• Updated snes_ntsc to version 2.0.1 [blargg]
• Fixed bugs in HiROM / LoROM memory mapping. Fixes countless games
• Fixed major bugs in HDMA routine. Fixes ToP, Mortal Kombat and Genjuu Ryodan
• Added out-of-order execution to CPU, APU synchronization for major speedup with no accuracy loss
• IRQs are now delayed after H/DMA transfers. Fixes Wild Guns
• HDMA transfers now kill active DMA channels that are on the same channel. Fixes Bugs Bunny and World Class Rugby. Special thanks to zones for researching this
• CPU emulation mode accuracy was improved
• Cleaned up port-specific code to ease porting
• Created unified Makefile, used by all ports [Nach]
• Created GTK+ port of bsnes (although input is currently broken)
• WRAM is now initialized to 0x55, SRAM to 0xff. Fixes Power Drive, Death Brade and RPM Racing
• Fixed extreme NMI / IRQ edge case. Fixes Chou Aniki
• Adjusted PAL execution speed. Fixes Earthworm Jim 2 (E) sound effects
• Fixed auto joypad polling bug. Fixes La Wares
• Fixed H/DMA bug that was preventing saves from working in Secret of Evermore
• bsnes low loads d3dx9_*.dll dynamically at runtime, it is no longer required
• Added support for 239-line PAL mode rendering
• As usual, there have been much more changes I've forgotten about since the last release
• Two C4 bugs fixed. Mega Man X2 / X3 have no remaining known bugs [anomie, byuu]

:: bsnes Official Site
:: bsnes 0.017
--------------------
niechift.com | [vEX].niechift.com
MSI K8N NEO4-FI | AMD Athlon 64 3000+ (Venice) | 2x1024MB PC3200 3-3-3-8 | WD Caviar 120GB Special Edition | Samsung SpinPoint P120 250GB SATA2 | MSI GeForce 7600GS 256MB | NEC ND-2500 | M-Audio DiO 2448 | Altec Lansing CS21

Last edited by [vEX] : August 27th, 2006 at 18:17.
[vEX] is offline   Reply With Quote
Old August 27th, 2006, 14:04   #2
laynlow
EmuTalk Member
 
Join Date: Mar 2005
Posts: 18
laynlow is just really nice
not trying to be difficult, just wanted to let you know it's actually version 0.017
laynlow is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT +1. The time now is 08:00.


Powered by vBulletin Version 3.6.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.