Spelkontroll  ::  Emulation64  ::  DCEmu.co.ukNetwork Sites:    About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews



Welcome to EmuTalk.net

Go Back   EmuTalk.net > General Discussion > Emu64 News

Welcome to EmuTalk

Reply
 
Thread Tools Display Modes
Old July 30th, 2006, 10:35   #1
[vEX]
niechift.com
 
[vEX]'s Avatar
 
Join Date: Dec 2002
Location: Sweden
Posts: 1,266
[vEX] is just really nice
SSSPSX English 0.0.29 Released
Category: Playstation

A new version of this PlayStation emulator has been released, unfortunally I don't know japanese and can't provide you with a list of changes.

:: SSSPSX Official Site
:: SSSPSX English 0.0.29
--------------------
niechift.com | [vEX].niechift.com
MSI K8N NEO4-FI | AMD Athlon 64 3000+ (Venice) | 2x1024MB PC3200 3-3-3-8 | WD Caviar 120GB Special Edition | Samsung SpinPoint P120 250GB SATA2 | MSI GeForce 7600GS 256MB | NEC ND-2500 | M-Audio DiO 2448 | Altec Lansing CS21
[vEX] is offline   Reply With Quote
Old July 30th, 2006, 11:47   #2
winter_mute
...hmmm... yo.
 
winter_mute's Avatar
 
Join Date: Sep 2005
Location: EU
Posts: 18
winter_mute is just really nice
Here is changelog >

orginal
Quote:
SSSPSX 0.0.29です。

今回の変更点は、
・リコンパイラの修正
 - 自己書き換えプログラムの検出精度を高めた。以前は自己書き換えプログラ ムを
  検出したとき、余分な箇所までリコンパイルが動作していた。
一部のソフトにおいて性能改善が見込まれます。
 - 自己書き換えプログラムの検出アルゴリズムを変更した。
  従来よりアクセスメモリ量を抑えることができた。これにより、1次キ ャッシュや
  2次キャッシュの少ないCPUにおいて性能改善の効果が見込まれます 。
 - 遅延分岐のバグを直した

・XAの修正
 0.0.21のころから試行錯誤していた修正ですが、なんとか納得できる成果得られ ました。
  - 飛び飛びに再生されたり、別のファイルの音声が混じったりする問題が解決 した。
  - XAを再生したあと、次の音が続けて出てしまう場合がある問題が解決した。
 なお、まだ、以下の問題が残存していますが、SPUプラグインも含めて総合的に直し てい
 かないと無理そうです。
  - XAの再生において、プチプチ音が入る。
EternalSPUの設定をSPUasync+waitにすると、ある程度は解決す るが、
   FPSが60を切ることが多くなり、実機よりやや遅い速度になる。
です。
and messed-up translation
Quote:
SSSPSX 0.0.29 is out.

The latest modification point correction of recompiler - raised the detection precision of the self rewriting program. In the past self rewriting program
  When detecting, recompiling was operational to excessive place.
Efficiency improvement is anticipated in the software of part.
 - Detection algorithm of the self rewriting program was modified.
  It could hold down access memory quantity than past. Because of this, primary cash and
  The effect of efficiency improvement is anticipated in CPU where the secondary cache is little.
 - Bug of delayed jump was corrected

It is the correction which trial and error has been done from time of the correction 0.0.21 of XA, but somehow the result which can be agreed upon it was obtained.
  - It is played back randomly, the problem which sound of another file blends solved.
  - After playing back XA, the following sound continuing, the problem which has the case where it comes out solved.
 Furthermore, still, problem below has remained, but including also SPU plug in, unless it keeps correcting comprehensively, so it is unreasonable.
  - Petite petite sound enters at the time of the playing back XA.
When the setting of EternalSPU is designated as SPUasync+wait, it is it solves, but
   It becomes many, for FPS to cut 60, becomes the speed which is a little slower than the apparatus.

Source: http://psemu.jpn.org/usr/bin/perl/wiki.cgi?page=SSSPSX + babelfish
--------------------

PSEmu.pl - hmmm, PlayStation Emulation...
winter_mute is offline   Reply With Quote
Old August 7th, 2006, 13:02   #3
Diklatfeg
EmuTalk Member
 
Join Date: Aug 2006
Location: USA
Posts: 1
Diklatfeg is just really nice
Too early...
Diklatfeg is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT +1. The time now is 21:49.


Powered by vBulletin Version 3.6.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.