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Mednafen 0.3.4 Released

Keith

The Show Must Go On!
Administrator
Category: <b>Multi System</b><br><br>A new source and Win32 build of the multiple system emulator Mednafen has been released. Here is the list of changes for version 0.3.4.

<font style="font-size: 12px"><strong>•</strong></font> Added command-line option "-autofirefreq" for setting the frequency of the configured auto-fire buttons when playing NES and PC Engine games.
<font style="font-size: 12px"><strong>•</strong></font> PCE: Fixed Street Fighter 2 HuCard emulation.
<font style="font-size: 12px"><strong>•</strong></font> PCE: Modified PSG waveform writing/DDA emulation, fixes "Fire Pro Wrestling - Combination Tag".
<font style="font-size: 12px"><strong>•</strong></font> PCE: Modified TRB and TSB emulation. Fixes "Toy Shop Boys".
<font style="font-size: 12px"><strong>•</strong></font> PCE: Implemented VRAM-VRAM DMA direction control bits.
<font style="font-size: 12px"><strong>•</strong></font> PCE: Altered VDC timing, fixing a few games, making a few games more bouncy. ;)
<font style="font-size: 12px"><strong>•</strong></font> PCE: Fixed sprite clipping on the left side of the screen.
<font style="font-size: 12px"><strong>•</strong></font> PCE: The emulated RCR register is now masked with 0x3FF when being set. Fixes Niko Niko Pun.
<font style="font-size: 12px"><strong>•</strong></font> PCE: Several CPU cycles are now emulated between setting the in-vblank flag and the vblank IRQ occurring. This works around an issue that would otherwise require timing granularity as small as one cpu cycle. Interestingly, this same type of problem occurs with NES emulation.
<font style="font-size: 12px"><strong>•</strong></font> PCE: Altered the display rectangle calculation code to take into effect screen areas that may be hidden on many television sets(and some games were designed with the assumption that these areas WOULD be hidden).
<font style="font-size: 12px"><strong>•</strong></font> PCE: Modified noise emulation...again. :b
<font style="font-size: 12px"><strong>•</strong></font> PCE: Modified LFO emulation, fixes major sound problems in "Bull Fight".
<font style="font-size: 12px"><strong>•</strong></font> PCE: The sprite DMA completion IRQ now occurs earlier(probably a few cycles too early now, but oh well). Fixes some graphical issues in "Bull Fight".
<font style="font-size: 12px"><strong>•</strong></font> PCE: Sprite bit plane selection is now emulated to a degree. Fixes "Fighting Run".
<font style="font-size: 12px"><strong>•</strong></font> PCE: Very high-frequency(and probably inaudible) sounds are no longer played, because Blip_Synth can't handle them well. Fixes "Bouken Danshaku Don" and others.

Head on over to the official site for more information.

:: Mednafen Official Site
:: Mednafen 0.3.4
 

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